| Ozone's LAN Party and Online Gaming |
Amiga
Updated 1/12/12
The Amiga 1000 was released in November 1985. It was way ahead of its time. When PCs commonly used green or amber text-only screens and could only produce a beep for sound, and when the newly-released Mac had monochrome (as in just two colors, black and white) graphics and a clunky, always crashing, single-tasking OS, the Amiga had multi-color graphics, powerful animation capabilities, digital stereo sampled sound, and a multitasking OS. Part of what makes the Amiga so powerful is its custom chips: Agnus (which handles DMA and bit blitter operations), Denise (which handles all graphics operations), and Paula (which handles sound and I/O operations). Most game consoles and PCs until very recently required the CPU to handle all of these tasks, but on the Amiga the tasks could be done across the custom chips in parallel to each other and the CPU, which increased performance considerably compared to its peers. Years later, my hundreds of times more powerful PC doesn't feel as capable or snappy as the Amiga. Sadly, the Amiga was never marketed by Commodore, and a series of corrupt CEOs embezzeled the company to death, leaving the Amiga out in the cold. Several companies have tried to revive the Amiga, but none of them have succeeded. It's really sad, because the Amiga was truly a joy to use.
The Amiga enjoyed several firsts in the industry, including the CDTV, which was the first computer to feature a CD-ROM as standard, and the CD32, which was the first 32-bit game console. The video industry was rocked when the NewTek Video Toaster showed up in 1989, letting you replace $150,000 in studio equipment with about $5,000 in Amiga equipment, and it was easier to use and far more powerful. The first few seasons of Babylon 5 were created on the Amiga. You could also add a PowerPC CPU to the Amiga in the later years. The Amiga was also quite adept at emulating other computers and consoles. For instance, it could run Mac software 10% faster than a real Mac! The Amiga has been used in many other places, including TV shows like SeaQuest DSV, Max Headroom, Animaniacs and many game shows, and in theme parks around the world like Disney World, Universal Studios, Six Flags, most theatres in Branson, Missouri and in many cruise ships to control displays, exhibits and shows. They were also used by NASA for many purposes. In Weird Al's movie UHF, the spoof of the Dire Straits "Money for Nothing" video was entirely produced on a single Amiga, where the original required a high-end CGI mainframe. The Amiga was also used for the channel guide station by thousands of cable companies.
The Amiga's unique capabilities made it ideal for a game machine. It had truly awesome games that surpassed everything up to the original Sony PlayStation. Alas, the Amiga was not designed for 3D graphics, so once 3D games became popular, the Amiga slowly died off. There were plans to make an AAA chipset that would have made the Amiga a viable system even today, but Commodore wanted something that was vastly superior to the future capabilities of PCs, so they diverted their efforts to the Hombre chipset. But then Commodore died before that could be completed. AAA would have increased blitter speed 8 times, provided eight 16-bit sound channels at up to 100KHz that could be assigned to either the left or right or center in the stereo spectrum, 16-bit chunky and planar modes, HAM10 for 24-bit color using only 10 bits per pixel, resolutions up to 1280x1024x72Hz, and many other enhancements. It's a shame they discontinued this effort.
Unfortunately, Commodore botched the effort to get the Amiga into Japan. It would have been amazing to see Japanese games on the Amiga! Instead, most games were European in origin. European game developers are apparently sadistic. They make their games WAY too difficult. Most European games on the Amiga have to be played with trainers or cheat codes in order to beat them. That's sad. European games also tended to have mind-blowing introductions, and then mediocre gameplay. The potential of the Amiga as a game machine was probably never fully realized.
The Amiga was truly an amazing computer, and I consider it with great fondness and happy nostalgia. I got my first Amiga 500 in April 1989 as an early high school graduation gift. I stopped using an Amiga as my primary computer in March 2002. I currently own two A1000s, three A500s, two A2000s, two A1200s, and a CD32.
For Amiga reviews, I'll include AGA and CD32 games. I'll note when I'm referring to those. Otherwise I'm referring to original chipset games.
4D Sports Racing (A.K.A. Stunts) is a stunt racing game. The graphics are portrayed as 3D filled flat-shaded polygons. It is similar to Hard Drivin', but not as good.
A.P.B. is an overhead-perspective game where you control a police car, and you have a quota of tickets to fill each day. The tickets are for things like littering and speeding. Every few days, you have to capture a criminal by ramming his car repeatedly. Very fun, and in many ways superior to the arcade original (better controls, for instance).
Action Fighter was Sega's answer to Spy Hunter. The Amiga version is superior to the arcade in graphics and sound quality. Like the arcade game, it is quite hard.
Addams Family is a fun Super Mario World type side-scrolling platformer game with Addams Family characters and setting. There are tons of secrets to find in this game.
Adventures of Willy Beamish is a light-hearted adventure game with lots of humor. The graphics look hand-drawn. The goal is to get Willy Beamish to the Nintari Video Game Championships. But a lot of other things happen to poor Willy along the way. Very fun game. Very superior to the PC version.
Aladdin is a multi-scrolling platformer based on the Disney movie. It has great graphics and animation, and music and sound effects straight from the movie. It has the same levels as the Genesis version (the SNES and SMS versions were different), but has superior music and sound.
Alfred Chicken has you playing as Alfred (a chicken) that must pop all the balloons on a level in order to fight a boss and move on. The CD32 version is the same as the AGA version, but has CD music tracks.
Alien Breed is an above-view game featuring one or two players fighting their way through locations against aliens to get to the end of the levels. The difficulty level is very high, but it is fun. Some consider it a 2D version of Doom. The Special Edition is pretty much the same as the original, but with expanded levels.
Alien Breed 2 is more of the same. The AGA version was included with the CD32 version of Tower Assault. It is just Alien Breed 2 with better graphics.
Alien Breed: Tower Assault was the first original AGA game in the Alien Breed series (Alien Breed 2 was retrofitted with AGA graphics, and included as a bonus with the CD32 version of Tower Assault). It is pretty much the same as all the other Alien Breed games, just with better graphics. It does include some non-linear elements, and it is possible to beat the levels in several different ways.
Alien Breed 3D was created because of the popularity of Doom and its many clones. Unless you have a pretty beefy Amiga, you have to play the game in a small window. It does better Doom in that passage ways can be multilayered (Doom faked multiple layers, for instance you couldn't have a bridge over another passageway). The Amiga just wasn't designed for 3D graphics, which this game demonstrates quite well. My 68060/50MHz with 32MB 60ns EDO can play this game well, but my 68030/35MHz with 16MB 60ns EDO can't.
Alien Breed 3D 2 was an attempt to get Quake-level graphics on Amiga, but it failed pretty badly. Even with the beefiest Amiga available, the game was too choppy to play. This was also one of Team 17's last games for Amiga.
Alien Syndrome is an above-view shooter that can be played cooperatively with two players. Your goal is to rescue all the hostages on a ship before the ship self-destructs. Each level is a different ship.
Another World (A.K.A. Out Of This World) is unique in that it uses vector graphics to portray really clean graphics and animation. It feels like Prince of Persia. It has an amazing intro sequence. The difficulty level is quite hard, though. I never could beat it.
Apidya is an insect-themed vertical-scrolling shooter with nice graphics, music and sound.
Arabian Nights is a fun game that reminds me of the Dizzy series, in that you have to find objects that let you solve puzzles in order to proceed. But it is easier than the Dizzy games, and there are hints to help you solve the puzzles, unlike Dizzy where it is trial and error only.
Arcticfox was one of the first games released for Amiga. It is a first-person tank simulator, similar to Battlezone in the arcades. The graphics are depicted as 3D filled and outlined vectors. It is superior to Battlezone in many ways.
Arkanoid is a near-perfect arcade port. It has typical ball-n-paddle gameplay, but it throws in power-ups and weapons. Your goal is to clear out all the bricks on each level in order to make it to the final level, where you fight a boss.
Arkanoid 2 is more of the same, but with slightly better graphics.
Aunt Arctic Adventure has you playing as Charlie the Chimp and/or Penguin Pete to rescue Charlie's aunt. The game takes place in the Arctic, thus the name. It is a side-view multi-scrolling platformer. It is unique in that you can play with two players simultaneously, which is rare for this style of game. You're goal is to collect all of the bananas on a level, which opens the door to the next level. There are various enemies running around, and you can hit them to get rid of them, though avoidance is recommended.
Awesome is a futuristic multi-scrolling shooter. It feels somewhat like an updated Asteroids, but with much more depth and variety.
Axel's Magic Hammer is a multi-scrolling platformer with Mario physics. It also includes the use of weapons, such as the title's hammer. It's not especially pretty, and it is kind of difficult, but it keeps you playing. I've beaten it several times (back when my reflexes were much younger).
BC Kid is a perfect conversion of the TurboGrafx-16 game Bonk. It has a prehistoric setting. The main character fights his enemies by bonking them with his head. Part of the reason the game was converted so perfectly is that it was done by Factor 5, the guys that made the Turrican games.
Backlash is a first-person shooter, more or less. Enemies come at you from all directions, and you must shoot them down. The game is pretty simplistic, but it works. It's kind of like Battlezone.
Bad Dudes vs. DragonNinja, A.K.A. Bad Dudes, A.K.A. DragonNinja, is a side-scrolling beat 'em up. It's Data East's answer to Double Dragon. It is a good arcade conversion. You can play two-player co-op.
Ballistics is kind of like soccer, but you fire balls to move the main ball to the other player's goal.
Banshee is a WWII-themed vertical shooter where you fly a plane against hordes of enemies.
Batman is based on the 1989 movie. It has multi-scrolling side-view platformer sections, third-person 3D (scaled sprite) racing sections, and a puzzle section where you must find the cure to Smile-X. It is a really fun game, although somewhat hard. Easily the best movie-to-game conversion I've played (most are horrible).
Batman: The Caped Crusader is presented like panels in a comic book. As you move to the next room, it is placed on top of the window of the room you just came from. It's a unique approach. Unfortunately, the gameplay is very difficult.
Battle Chess is basically just chess, but the chess pieces are animated medieval-themed characters, and when one piece takes another, an animated battle ensues between the characters. The game is played in an isometric perspective. The CD32 version has the best looking graphics of all the platforms, and features voice overs in the tutorial that explain how the game is played.
Battle Squadron looks like an AGA game, but was made for OCS Amigas. It has a futuristic theme, great graphics and music, and fun gameplay. Two players can play simultaneously. Each player can choose to play with the joystick, mouse or keyboard. Possibly the best vertical shooter on Amiga. It is a sequel (sort of) to Hybris.
Battletech was a poor port from the PC EGA version, with a slightly messed-up mouse interface added (PCs didn't have mice back then as a rule). But it had a great storyline and gameplay, which makes up the difference. Definitely not a showcase game for Amiga, though.
Battletoads was ported from the NES version, instead of the superior SNES version, which is just sad. The difficulty level is way too high, and the graphics, sound and music don't make for a compelling reason to play.
Beneath a Steel Sky is a futuristic adventure game based in Australia. The premise is that the main character, Robert, was lost in the outback in a plane crash. He was raised by indigenous Australians. As an adult, he is kidnapped and his tribe is all killed. He escapes in the city with his robot friend Joey. It is up to you to figure out why Robert was kidnapped, and escape from the city. The CD32 version features full speech.
Bionic Commando was badly ported to Atari ST, and then rush-ported to Amiga. The music was replaced, and it is, unfortunately, the best part of the game. The gameplay isn't too bad compared to the arcade, but the graphics are ST-quality, so they are pretty sad. The difficulty level is also way too hard. This game had a lot of potential, but failed to achieve it.
Blasteroids is a lot like Asteroids, except when you clear all the asteroids out of an area, you can move to another area on a map. Once you clear all the areas, you fight a boss, and then move to the next map. The music is very repetitive, and the sound effects are harsh, and seem like they are almost broken. It's not nearly as good as Stardust.
Blockout is like Tetris in 3D. Imagine 3D Tetris pieces (which can have depth as well as length and width) falling down away from you into a bucket. Just like in Tetris, you must create solid lines for them to disappear.
Breathless is yet another Doom clone on Amiga, the machine that supposedly couldn't handle Doom. This is better than Gloom, but the focus is too much on the technical side, and not enough on the gameplay side. It gets a bit boring. You need an 060 CPU to play it properly, although the original game wasn't compatible with 060, and you had to download a patch from Aminet to make it work!
Bubba 'n' Stix has you controlling Bubba (a complete redneck) and using Stix (a talking alien stick) to escape from the aliens that abducted him. Stix can be used in many different ways to solve puzzles. The CD32 version has an amazing cartoon intro.
Bubble & Squeak is a cute platformer where Bubble must help his friend Squeak through the multi-scrolling platformer levels. The graphics, sound and music are outstanding. This is a very fun game!
Bubble Bobble is a near-perfect port of the arcade game. It has 2-player cooperative play. You play as Bub or Bob, humans that have been turned to dinosaurs. In order to clear each screen, you must blow bubbles around enemies, and then pop them. There are power-ups that give you extra powers and such. Every few levels, you have to fight a boss. There are 100 levels. If you beat the last level with both characters alive, you get a happy ending, but then you have to play through it one more time to get the true ending.
Bubble Ghost features a ghost, controlled with your mouse, that blows a bubble around rooms. The goal is to get the bubble from one room to the next without the bubble popping on various hazards.
Bubble Heroes is a Puzzle Bobble/Bust-A-Move clone for Amiga.
Buggy Boy has you racing around 5 courses to get the best times. The Amiga version is a perfect port of the arcade game.
Bump 'n' Burn plays kind of like Mario Kart. It uses a third-person perspective, and uses scaled sprites to fake the 3D effect.
California Games has you playing 6 games: BMX, Flying Disc (frisbee), Footbag (hacky sack), Rollerskating, Skateboarding and Surfing. Each of the games are fun to play.
Cannon Fodder is an above-view game where you have to maneuver a squad of fighters around a map to complete the objective. You use the mouse to point to where you want your squad to go, like an RTS. You can pick up weapons along the way. Everything is presented in a comical way. It has a great intro song.
Cannon Fodder 2 is more of the same, except it does have some futuristic alien-based missions.
Capital Punishment was a rip-off of Body Blows, but done wrong. It's most bragged-about feature was the mostly nude dominatrix woman that was a playable character. Give me a break! It seemed to focus on being as offensive as possible. It succeeded.
Carthage is set during the time of the Roman Empire. Your goal is to prevent the Romans from destroying Carthage. You do this by placing armies around the map. You can bring supplies to the armies by playing a chariot racing minigame. Sadly, this game is just too difficult, and doesn't work. The combination of strategy and action just doesn't blend. I have to say this is the worst Cinemaware game I ever played.
Chamber of the Sci-Mutant Priestess, A.K.A. KULT: The Temple of Flying Saucers, is a futuristic, cyber-punk themed point-and-click adventure, where everything takes place from a first-person perspective. It is an interesting idea, but is overly-complicated and difficult.
Chaos Engine is an above view shooter for one or two players. It is set in the 1800s, and is steam-punk inspired. You fight your way through enemies to get to the main boss in order to destroy his Chaos Engine.
Chaos Engine 2 has the same above-view gameplay and graphics, but it is basically a death match between player 1 and 2. You can play against an AI player if you want. It's quite boring, though.
Chase HQ is a racing game which has you playing a police officer that must chase bad guys in high-speed pursuits. The Amiga version is easier than the arcade.
Chip's Challenge is a fun puzzle game. The premise is that you have to complete all the puzzles to impress a girl and join her computer club. The Amiga version is by far the best version made (best graphics, sound and music). The Lynx version is a close second, while the Windows version is just pathetic.
Chuck Rock is a prehistoric platformer, kind of like Bonk/BC Kid. The CD32 version is like the OCS/ECS version, but has an animated intro and CD audio.
Chuck Rock II improves on the original in almost every way. The CD32 version is like the OCS/ECS version, but has an animated intro and CD audio.
City Defence is a great Missile Command clone.
Clown'o'Mania is like Crystal Castles on steroids. It has the same isometric perspective and gameplay where you must grab all the diamonds in the level in order to move on to the next while avoiding the bad guys. Sadly, there is no end to the game. It just starts over again at the first level.
Cosmic Pirate has you playing the role of a space pirate, shooting your way to more loot and ultimately better ship upgrades. The fighting is presented in an above-view perspective. It has a lot of atmosphere. The graphics are kind of clunky, though.
Crazy Cars 3, a.k.a. Lamborghini American Challenge, is a third-person racer that uses scaled sprites to fake the 3D effect. It is one of the best of its kind on Amiga. It has a lot of variety to the locations across the US. Before races, you bet money with the other racers. That money is later used to upgrade your car. This game also includes having to out run cops in races.
Crazy Sue is a Super Mario Bros. clone. It is a PD game, but was very well done.
Crazy Sue 2 is the sequel to Crazy Sue. It is more of the same, but levels got bigger and some new challenges were added.
Crystal Hammer is an Arkanoid clone, but the physics just aren't right.
Cybernoid is a futuristic side-view perspective shooter. The levels are made of of separate screens. You must break into the space pirates headquarters and get back all the loot they stole. The high difficulty ruins an otherwise great game.
D/Generation is presented in an isometric point of view. It has a cyberpunk setting. You are a courier that must deliver a package. You need to make your way through 10 floors of puzzle solving to reach the person that should get the package. The building is full of bioweapons that will hinder your progress.
Damocles is the sequel to Mercenary. It is an absolutely HUGE game. The game starts off with you flying out of warp into a solar system, flying past several planets to get to the planet Eris, then flying into the atmosphere, seeing several continents, flying to a particular one of those continents, then flying into the city, seeing streets and buildings. Then you land, get out and enter a building to get your orders. The amazing thing is, you can enter any of the buildings, most of which have multiple stories and many rooms per story! And you can go to the other continents, or even the other planets with their multiple continents. There are millions of places to go in this game! The goal is to prevent a comet from destroying the planet, without destroying the comet if possible. You have only 2 hours, real time, to complete this mission. There are at least 5 ways to accomplish this. The game is very open-ended, and obviously encourages exploration. The graphics are represented as 3D filled flat-shaded polygons. There are many neat touches, such as the sunrise and sunset. And that's the actual sun. If you were to fly toward it, you would leave the atmosphere, and eventually run into it! The game requires a lot of time investment because it is so huge, but it is a fun journey.
Dark Seed is an adventure game based on the artwork of H. R. Giger. Sadly, the insane difficulty and buggy game code makes it unplayable.
Dark Side is a action/adventure game. The premise is that you are landing on a moon that is filled with enemies. You have to destroy the enemy's power sources that power a beam that they will use to destroy all life on the planet. The power nodes have to be destroyed in a particular order, because they are all linked, and destroyed power nodes will regenerate if you do it in the wrong order. The world is represented with 3D filled flat-shaded vectors. This is a sequel to Driller.
Datastorm is a Defender/Stargate clone with amazing graphics and gameplay.
Deep Core is another bad game by ICE. It is a side-view perspective run-and-gun platformer. It tries to be a Gods rip-off, but fails to have fun gameplay. The CD32 version is just the OCS floppy version copied to CD. Shameful.
Defender of the Crown is a turn-based strategy game with action minigames. It has nice graphics and music, and a good storyline. It's by Cinemaware, so you can expect excellence. The gameplay has you playing as a Saxon trying to fight off the Normans to get control of England. It is set in medieval times. The minigames include laying siege to a castle (using a trebuchet), looting a castle (complete with sword fights), saving damsels in distress, and jousting. The Amiga version was the original, and was by far the best of all platforms. The CD32 version includes better graphics and CD audio. The original version was one of the reasons why I decided to get an Amiga.
Deluxe Galaga AGA is a clone of the arcade game Galaga, but it takes the game to the next level. It's a lot of fun to play.
Denaris (A.K.A. Katakis) is an R-Type clone but isn't as good. It's a futuristic vertical scrolling shooter.
Desert Strike is an isometric-view helicopter shooter where you must complete objectives to finish a level.
Deuteros is the sequel to Millennium 2.2. It is a futuristic strategy game. It has static graphics and no action. It is also quite difficult, and is fairly buggy. It feels unfinished.
Diggers CD32 is an interesting fantasy-themed strategy game in which you use five Lemming-like characters to dig around and find loot. You are racing against 3 other races, and must avoid them and other obstacles along the way. Everything is shown from a side-view perspective. The CD32 version adds an amazing CD sound track. This is an outstanding game. I have beaten the game several times with each of the 4 races. This game needs a sequel! One was in development, but it was never completed.
Donk is a multi-scrolling side-view platformer. You play Donk, the samurai duck, that must fight his way through aliens in order to collect all the gems on each level. It has an interesting split-screen two-player simultaneous mode.
Doom, the game that "can't be done on Amiga", is not a commercial effort. It is a port of a PC hack of Doom that let you jump and aim up and down like in Quake. So in that respect, the Amiga version is superior to the PC original. It also had superior music to the PC. Two notable ports are ADoom and DoomAttack.
Double Dragon is a beat 'em up where two players can play cooperatively. It was not a very good conversion. It looks like an ST rush port.
Double Dragon 2 is the sequel to Double Dragon. It was a much better conversion than the first.
Double Dragon 3 is the sequel to Double Dragon 2, and is the last in the series. It has more realistic graphics compared to the previous 2 games. It also has better music.
This game has you flying a rocket through the many rooms of Dr. Plummit's house. You can shoot and use thrust. There is varying levels of gravity in each room. Some rooms have the gravity pulling from the sides or top! Your goal is to destroy all of the enemies on each level. It's challenging and a lot of fun.
Dragonstone is an insanely difficult Zelda: A Link To The Past clone. I was only able to play it by using an invulnerability cheat. Even at that, it was difficult to play, and wasn't very compelling. Only my desperation to play a Zelda clone on Amiga kept me going.
Driller (A.K.A. Space Station Oblivion) has you piloting a tank around a moon that is doomed to explode due to gas buildup. You have to work against the moon's automatic defense system (long story) to place 16 drilling platforms at specific points around the moon in order to avoid the disaster. This was the first game to use the Freescape game engine, which uses 3D filled flat-shaded polygons to represent the world.
Dungeon Master is played from a first-person perspective, but you move by blocks. It has a lot of depth and atmosphere.
Empire Strikes Back is the sequel to Star Wars the Arcade Game. It feels similar to the original game, but is superior in many ways (better music and sound effects, more variety of game play).
Exile is a futuristic run-and-gun style platformer. I found the difficulty level way too high. I was never able to make it very far into the game without dying.
Extase is a very unique puzzle game. It has you programming an android brain to bring it to consciousness. It is very atmospheric. Each level has its own music and sound effects. The music is amazing, in that it is completely interactive. Everything you do in the game changes the music. The two-player is played head-to-head. This is an outstanding game in every respect.
Eye of the Beholder is an official D&D game. It plays like Dungeon Master, but with slightly better graphics, a lower learning curve, and with more storyline.
Eye of the Beholder 2 is the sequel to Eye of the Beholder. It introduces outdoor areas, and lets the player interact more with his surroundings.
F/A-18 Interceptor is a combat flight simulator set in the San Francisco area in the late 1980s. The F/A-18 Hornet is usually flown, but in some cases the F-16 Falcon is also available. This is probably the best flight sim available on Amiga. The graphics are smooth. There are just enough details to let you know you were flying around San Francisco. The sound is great, and the music sounds like it is right out of Top Gun. The missions are quite playable. I was able to finish this game. Highly recommended.
Faery Tale Adventure is kind of like Zelda: A Link to the Past, but with more depth and scope. It is harder than Zelda, though.
Falcon is a combat flight simulator with a focus on realism. It is a rewarding game if you have the patience to learn the controls.
Fears is yet another Doom clone on the computer that "can't do Doom". I found this game fairly mediocre.
Fighter Bomber focuses on bombing missions. It has a slower pace than Interceptor or Falcon. The graphics are slightly better than those games, though.
Final Fight is a pretty poor conversion from the arcade, but it is still pretty fun. It was from US Gold, which was notorious for producing mediocre titles.
Fire and Ice is a good, but difficult, winter-themed platformer. The CD32 version has great CD audio tracks. It is no Mario.
Firepower is an above-view game of capture the flag played with tanks. It could be played two-player on a split screen, or via modem or serial cable. The sequel to this game is called Return Fire on the PlayStation 1.
Flashback is by the same people that made Another World. This time, they use bitmapped graphics with vector graphics to increase the graphics quality. It is a nice-looking game. It is far easier than Another World as well.
Flood has you making your way through slowly-flooding sewers to reach the surface. Your character can walk on walls and the ceiling. You must find all of the litter before you can exit each level.
Future Tank is an above view tank shooter game. It is a very old game, but still is quite fun.
Future Wars is a difficult point-and-click adventure game. The puzzles are unintuitive. You would find an object in one area, and not use it until MUCH later. And woe to you if you didn't find the object in the first place. Because you might have to backtrack, or start the whole game over.
Gauntlet II is a practically perfect port of the arcade game. It is an above-view game in which you can take a Warrior, Wizard, Elf and Valkyrie through maze-like levels and fight through hordes of enemies to find the exit. Great game, and even better with more people.
Gee Bee Air Rally is an interesting third-person racer where you race small planes.
Ghouls 'n' Goblins is a medieval/horror themed side-scrolling platformer. You play as a knight that must rescue his girl. It is a great arcade conversion, but very difficult.
Ghouls 'n' Ghosts is the sequel to Ghosts 'n' Goblins. The game is a fairly good arcade conversion. The music is very different from the arcade, but is very cool. Lots of acoustic instruments, which was rare in game music at the time. It is very difficult.
Gloom Deluxe is another Doom clone. It was considered a major breakthrough on Amiga, since Doom-type 3D graphics were deemed impossible on the Amiga. The 3D engine is more like Wolfenstein 3D than Doom, though. The Deluxe version had better graphics than the original.
Gods is based on Greek mythology. It has you going through various multi-scrolling platforms to solve puzzles, usually by picking up items and bringing them to the correct place. It has nice graphics, sound and music. The intro music is especially catchy.
Golden Axe is a medieval-themed side-scrolling beat-em-up. It is a great arcade conversion.
Great Gianna Sisters is a complete rip-off of Super Mario Bros., which caused Nintendo to force Rainbow Arts to stop selling the game and recall all copies. It's a collector's item if you can find an original copy. The gameplay isn't really as good as Super Mario Bros., but it is still pretty fun.
Gunship 2000 is a graphical update to the earlier Gunship. It is a helicopter combat sim.
Hard Drivin' is a fully-3D racing game. It uses flat-shaded polygons. This was fairly innovative at the time, since most racing games used scaled sprites to fake the 3D effect. It is a nearly-perfect arcade conversion, although the controls in the Amiga version are superior to the original.
This is basically Hard Drivin' with a few new tracks and a track editor so you can make your own.
Harlequin takes place across 8 unique multi-scrolling worlds. You have to make your way through each world by solving puzzles, usually by finding switches that open new paths. The graphics, sound and music are great.
Hired Guns is a unique game. Everything is displayed in a third-person 3D perspective, although movement is not smooth. You move by squares, and all the graphics change at once. In the game, you (and optionally up to three others) control 4 separate people. They have to work together to solve various puzzles in order to make their way through the levels. It's tricky to learn, but a lot of fun.
Hoi AGA Remix is an AGA remake of Hoi, Let's Play. It was released as freeware because of conflicts with their distributor.
Hole In One Miniature Golf is a fun, very playable miniature golf game. The game is played from an above-view perspective. The mouse is used to control the direction and strength of your hits.
Hybris is a futuristic vertical-scrolling shooter. It has great graphics and sound, awesome gameplay, and outstanding music. Hybris was one of the reasons I chose to get an Amiga.
Ikari Warriors is a near-perfect arcade conversion. It is one of the first one-man-army type of games, where the screen scrolls vertically, and you have to destroy everything in sight. It's even better with two players at the same time.
This is a difficult, fantasy-themed game. It is played in an isometric perspective. It has a lot of potential, but the ridiculous difficulty level ruins the game.
Impossamole is a side-view, horizontally-scrolling platformer starting Monty Mole. It is frustratingly hard to play, and a bit boring.
Infestation has you going through an underground facility fighting alien bugs and destroying their eggs. The world is represented with 3D filled flat-shaded polygons. You have to figure out how to enter the underground facility in order to get to the good parts, and that's not easy. And the difficulty stays high even after you enter the facility.
Interphase is a third-person 3D game that has you maneuvering through computer circuits in virtual reality to hack a mainframe.
It Came From the Desert is an outstanding adventure game. Everything is seen from a first-person perspective. The game was inspired by the 1953 B-movie "Them!". It's definitely worth a play. It's pretty hard, though. I've never beaten it.
Very good arcade port. Can have three simultaneous players.
James Pond is an aqautic-themed James Bond spoof platformer. The later games are better.
James Pond 2:Robocod is the sequel to James Pond. This time James pond is bionic. He can extend his body to reach high places. It also is Christmas/winter themed. The CD32 version features an animated intro. This is a very fun and challenging game. It was ported to many other platforms, including a recent port to Nintendo DS.
James Pond 3: Operation Starfi5h is the sequel to James Pond 2, and is the last in the series. This one is space-themed. It also has an overworld, similar to Super Mario World, where you can choose which level you want to play next. It is the best of the bunch. This one takes place on the moon, which is apparently made of cheese. The CD32 version features an animated intro. This game suffers from being a little too fast. It's kind of like trying to play Super Mario World at Sonic the Hedgehog speed.
Jetstrike is like the successor to Choplifter. It has you performing various types of missions in several different flying vehicles (helicopters, jets, biplanes, etc.). In two-player, the players take turns trying to make the most points on a mission.
Jumping Jack Son is a music-themed action/puzzle game. The goal is to capture all of the rock recordings before the classical instruments destroy them.
Jungle Strike is the sequel to Desert Strike. You can now fly aircraft other than a helicopter.
Kid Chaos is a multi-scrolling platformer starring a thug with a club.
This game takes a lot of inspiration from the movie The Running Man. You are involved in a game show in which you must survive to win. The gameplay consists of running, jumping and climbing your way out of a level while water fills it up from the bottom.
Klax is an interesting puzzle game, where you catch falling files on a paddle, and then drop the tiles to make at least 3-in-a-row of the same color horizontally, vertically, or diagonally. It's a pretty good arcade conversion, with a few improvements on the original.
Knights of the Crystallion is a unique, fantasy-themed game made up of many different styles of games. None of those games are especially great, but they are all interesting. The music is outstanding. It is very atmospheric.
Labyrinth of Time is a game like Myst or The 7th Guest. It is a very surreal first-person point and click adventure with amazing 262,144 color full-screen animations. It is very pretty. Sadly, the completely incomprehensible puzzles ruin the game.
Leander is a medieval-themed adventure/platformer. It focuses on exploration, and the levels are fairly non-linear. You will double-back often to get to newly opened areas. The music, sound and graphics are excellent.
Lemmings is an outstanding game. It originated on Amiga. Although there were many ports to other systems, the Amiga version is easily the best. It has great graphics, sound and music, and the gameplay is top-notch. You have to help Lemmings make it to the exit. Everything is seen from a side-view perspective. You can give Lemmings abilities, such as digging, building a bridge, or exploding, in order to help all the Lemmings make it through the level. There are various hazards that you must avoid along the way. You have to get a certain percentage of the Lemmings to the exit in order to finish the level. On Amiga, there is a head-to-head two-player mode that can be played by plugging in a second mouse. Awesome! The CDTV version is like the floppy disk version, but loads faster.
Liberation was designed with the CD32 in mind, and it shows. It has long animated cut-scenes, voice acting, and awesome CD audio music. It is a completely non-linear futuristic cyberpunk-themed game where you have to search a city to find clues that help you track down and free a captive. The biggest drawbacks are that it will take a while to play, and it is kind of slow-moving.
Lion King is very similar to Aladdin. It is colorful and has very fluid animation. It is based on the Disney movie.
This is a very old and simplistic sim game, and yet it can be very entertaining in short bursts. Everything is controlled through keyboard commands.
Llamatron is like the arcade game Robotron, but on drugs. Strong drugs. Illegal drugs. It is a very psychedelic game featuring llamas, hedgehogs, brains, blobs, fractals, toilets, and aliens in sheep's clothing. You are unlikely to play a weirder game.
Loopz is a puzzle game where there are lines on the screen, and you must connect them into loops to get rid of them.
Lords of the Rising Sun is a strategy game based in 12th century Japan. Your goal is to take over all of Japan as either Yoshitsune or Yoritomo. It is a Cinemaware game, so it combines strategy with action sequences. Sadly, the action sequences are nearly impossible to win. I've never beaten the game.
Lost Vikings is a side-view perspective action/platformer with puzzle elements. It is similar to Lemmings, except you have three vikings, each with their own special abilities that must be used together to exit each level, and all three must make it to the exit.
Lotus Trilogy is a collection of all 3 Lotus games on Amiga. The Lotus games are all great, although Lotus III is the best. Sadly, the graphics were not updated to AGA, and the games don't make use of the CD for music. Lotus I has you racing to see who can get to the finish line first. Lotus II has you racing against the clock. Lotus III combines both elements. The graphics in each are pseudo-3D third-person that use scaled sprites. You can play two-player simultaneous with horizontal split-screen.
This is a fun platformer with great music and graphics. It has some unique gameplay, although it is pretty hard. I had to use cheats to beat it.
Marble Madness is a near-perfect arcade port. It has you maneuvering a marble through obstacles in an isometric perspective. I actually prefer the music in the Amiga version to the original Arcade, because I've never been very fond of twangy, FM-synthesized music.
Marvin's Marvelous Adventure is a very cute, colorful multi-scrolling platformer with great music.
Micro Machines has you driving tiny toy cars in an above-view perspective around real-world locations such as a kitchen table. You can play two-player simultaneous.
Microcosm is a sight to behold, with its FMV sequences and amazing graphics. Unfortunately, the gameplay is a little weak. (I've just described the bulk of European games in one sentence!) The gameplay is from a third-person perspective. The backgrounds are streamed from the CD, so they look very nice. But the rest of the graphics are scaled sprites. It has great sound and music. The premise is that a world leader has been injected with a virus. You are shrunk, Fantastic Voyage style, and must enter the person's blood stream and destroy all of the virus. It's a great tech demo, if nothing else.
MiG-29 Fulcrum has you taking on the role of the Soviet Union. It's not as good as Interceptor, but it is pretty fun.
Mindwalker was the first game, and maybe the first commercial application for Amiga. It plays well on every model and hardware variation of Amiga, and even multitasks well (it is launched from the Workbench)! You are inside the mind of a man, and you must solve the puzzles to cure his psychosis. It has 4 different types of stages. One has you controlling 4 avatars to connect a crystal to a square. Another stage has you falling in first person and attempting to land on a green platform. Another stage has you guiding your avatar through a maze of neurons that will kill you if touched. The last stage has you putting together a color-cycling puzzle. The graphics are portrayed with 3D filled polygons. It's a weird game, but worth a look.
Mindbender is a unique fantasy-themed puzzle game. You must use your mouse (portrayed as an owl in the game) to rotate the mirrors held by gnomes around the level, in order to hit magic balls with the beam that your wizard shoots out. You must destroy all the balls in the level in order to progress. You have a limited amount of time to complete the level, and you have to avoid reflecting the beam back on your wizard or hitting him directly with it, and avoid hitting various obstacles with the beam. It is a challenging game.
Naughty Ones is a single-screen platform game, similar to Bubble Bobble, with simultaneous two-player gameplay. It is unique in that it was created by Lemon Dezign, a demoscene group.
Nemac IV is yet another Doom clone on the computer that "can't do Doom". This one is unique in that you are controlling a robot with a ton of weapons.
New York Warriors is a Commando/Ikari Warriors type of game, but with far better graphics, sound and music than the Amiga version of Ikari Warriors. It is pretty difficult, though.
New Zealand Story has you controlling a kiwi chick named Tiki through scrolling platform levels to save his friends. It is a good arcade conversion.
Ninja Warriors is a great game. It converted well, even though the original used three side-by-side monitors. This version uses a widescreen letterbox approach to give it the same feel.
No Second Prize is a motorcycle racing game. It uses 3D filled flat-shaded polygons in a third-person perspective. The graphics are very smooth.
North and South is a light-hearted Civil War-themed strategy game. The goal is to take over states. The states are won in combat. The combat takes place in an overhead view. You have to move your infantry, cavalry and cannons to fight the same units on the enemy side. Usually the side with the biggest army wins. There are also missions where you have to fight your way through train stations, side-scrolling beat-'em-up style.
Nuclear War is a very humorous strategy game where 5 nations duke it out for world supremacy with various types of nuclear bombs and propaganda. The gameplay is somewhat random, so you might lose in spite of your actions. The winner rules over the nuclear wasteland.
Operation Thunderbolt is the sequel to Operation Wolf. It is a light gun game (thankfully playable with a mouse) that has you rescuing hostages from terrorists. It is an arcade conversion.
Operation Wolf is a light gun game (thankfully playable with a mouse) that has you rescuing hostages from terrorists. It is an arcade conversion.
Out to Lunch, A.K.A. Pierre Le Chef is... Out to Lunch, is a vertically-scrolling platform game. It is food-themed. The gameplay has you capturing the various foods to open the exit. This game was ported from SNES to Amiga instead of the other way around.
P.O.W. is a light gun game (thankfully playable with a mouse). You have to destroy targets at a shooting range to qualify to go on the missions. The gameplay is horizontally-scrolling.
Pac-Mania is a good arcade port. It is Pac-Man, but in an isometric perspective, and now you can jump over ghosts!
Paperboy is an isometric-view vertical scrolling game where you ride a bike and deliver newspapers to the houses that have subscribed while avoiding many obstacles, such as cars, animals and open manholes. The Amiga version, while not a perfect port, has easier gameplay than the arcade.
Parasol Stars is a great arcade conversion. It is the sequel to Rainbow Islands, which was the sequel to Bubble Bobble. While Parasol Stars isn't as good as the first two, it has similar gameplay, including two-player co-op, and introduces using a parasol to catch and throw enemies.
Persian Gulf Inferno is a run-and-gun style platformer where you are tasked to located and defuse a nuclear time bomb located on an oil rig. It's like Counter-Strike in 1989! OK, not really. The graphics were unchanged from the C64 version. Yuck. But the sound is great.
Photon Storm is an above-view multi-scrolling shooter by Jeff Minter.
Pinball Dreams has four pinball tables: Ignition, Steel Wheel, Beatbox and Nightmare. It was the first in a series of pinball games from Digital Illusions (formerly known as The Silents, now known as DICE).
Pinball Fantasies is the sequel to Pinball Dreams. The CD32 version is fantastic, although it doesn't use AGA graphics. It has 4 tables: Party Land, Speed Devils, Billion Dollar Gameshow, and Stones 'n' Bones. Party Land is pretty much the epitome of computer pinball games.
Pinball Illusions was the sequel to Pinball Fantasies, and the first of the series with AGA graphics. It has three tables.
Pioneer Plague is an above-view multi-scrolling shooter. It is unique in that it uses the Amiga HAM mode for 4,096 color graphics. It's extremely colorful! It came out in 1988. That's the same year that DOS games finally moved up to 16-color VGA, but mostly for adventure games like Kings Quest and such. It wasn't until 1991 that DOS games started using 256 colors. It was 1993 for Windows!
Pipe Dream has you connecting pipes together as sewage slowly oozes its way through them. You have to connect a certain number of pipe pieces together in order to finish a level. The pieces tend to not come in the most helpful order, which is the challenge.
Populous is a real-time strategy/god game. As a god, you can raise and lower land, and influence your people to do certain things indirectly. You can also send various calamities against the opposing team. You can only do this if your god powers are strong enough. God powers are accumulated through the prayers of your people. Populous has a unique two-player mode where the second player is on another computer connected by serial cable. This was early LAN RTS gaming!
Ports of Call is a maritime-themed strategy game. You ship items to various ports, and use the money earned to buy bigger and faster ships so you can earn even more money.
Power Drift is a good arcade port. Every element of the game, including the road, it made up of scaled graphics, which was a popular technique in Sega arcade games at the time. It has very hilly terrain, with almost a roller coaster effect. You can fall from higher levels onto lower levels.
Powerdrome has you racing a futuristic hovercraft in several different courses. The graphics are 3D filled flat-shaded polygons.
Premiere is a fairly average multi-scrolling platformer with a movie-making theme. You run around movie sets to complete your objectives.
The Amiga version of this game was by far the best of all the platforms. You have one real-time hour to complete the whole game. It features rotoscoped animation, which is very fluid and detailed.
Project-X is a futurist-themed horizontally-scrolling shooter. It plays like R-Type or Gradius. It's easily the best horizontally-scrolling shooter on Amiga. It has great graphics, sound and music. The Special Edition has the difficulty level toned down to make it playable.
Prospector in the Mazes of Xor plays like a futuristic-themed Boulderdash, but with slightly more complex puzzle elements. You must push around various objects to clear a path to get to the exit.
Puffy's Saga is an above-view game similar to the Gauntlet arcade games, but with a much cuter feel.
Pyramax is an above-view game which has you exploring pyramids in Gauntlet style.
Qix is in many ways superior to the original arcade. The graphics and sound are far better. It has you attempting to fill in the screen while avoiding the Qix and other enemies.
Quick the Thunder Rabbit tries to be a more colorful and cute Sonic the Hedgehog, but isn't as fun as Sonic.
Qwak features a duck that must collect keys to open the exit on each level. It plays a lot like Bubble Bobble. The CD32 version was bundled with Alien Breed. Neither game was updated from their original chipset versions.
R-Type is a good arcade conversion. The graphics aren't as good, and the music is different, but the gameplay is all there. It is a futuristic horizontally-scrolling shooter.
R-Type 2 is a far better arcade conversion, preserving the graphics and sound of the arcade original. It is far superior to Super R-Type on SNES (which itself was a semi-port of R-Type 2).
Race Drivin' is the sequel to Hard Drivin' 2. The graphics are more sluggish than the original two games, and that makes it hard to play.
Racter makes use of the Amiga's speech hardware to present an AI that you converse with. It is very funny. You ask Racter questions. It starts to learn things about you through your questions, and starts to make up stories about you. It's a pretty weird experience.
Rainbow Islands is a great arcade conversion. It is the sequel to Bubble Bobble, and has the same two-player co-op gameplay. In this game, you shoot out rainbows instead of Bubbles. The rainbows are used as platforms and to defeat bad guys.
Rampage is a near-perfect arcade conversion. It has you playing the roles of George the giant ape, Lizzie the giant lizard, and/or Ralph the giant wolf as they rampage across various cities, tearing down the buildings and eating the people for energy. You can play with three people simultaneously.
Resolution 101 is a 3D game, which uses a combination of flat-shaded vectors and scaled sprites, where you pilot a hovercraft. The premise behind the game is that criminals could earn their amnesty by becoming mercenaries and successfully tracking down and eliminating certain criminals and gang bosses.
Road Raider is set in a post-apocalyptic future. You race your vehicle around to various buildings that you enter on foot to find various objects and money. There are stores where you can buy upgrades for your car, or buy better weapons.
Rotor has you flying through maze-like levels in a rocket with thrust and a laser. Each level has varying levels of gravity. It's like a prettier version of Atari's Gravitar.
S.W.I.V., or Silk Worm Is Vertical, is just that, a vertically-scrolling version of Silkworm. It is not as good as Silkworm, though.
Very good Scrabble game.
Settlers is an outstanding real-time strategy game. It focuses heavily on economy, but later on it does involve fighting for territory. You have to manage every aspect of the economy. For instance, you have to put a logger near trees, and also add a tree planter to replenish the trees, then build a road that leads from the logger to a lumber mill, where the logs are turned to boards which can be used to build things. Of course, you can't do any of this without tools, and the tools require a smithy, which requires lumber, coal and iron. You need coal and iron ore to make iron. Iron ore and coal come from mines, which have to be discovered by a prospector, and also require wood and stone to build, plus tools, and lots of food, such as fish from fishermen (which also require fishing poles), meat from the butcher, which requires a pig farm, which also requires wheat, and bread, which requires flour, water and tools. Flour comes from flour mills, which require wheat farms. Water comes from wells. The economy is very intricate and detailed, and I barely scratched the surface! It is a fun game. The main gripe is that it can take a LONG time to play. Sometimes you have to wait hours for your economy to grow. I've left the game running overnight just to build up an economy. Other than that, it is a great game. The game uses 2D graphics in an isometric perspective. The graphics are very nice, and the sound and music are top-notch. I'd recommend the new Settlers 2 10th Anniversary if you want to experience Settlers, though, since it has a fast-forward button, which helps shorten the game a LOT, but otherwise has the same gameplay.
Shadow Fighter is a dark 2D fighter. The CD32 version is like the AGA version, but uses CD music tracks. This is one of the best 2D fighters on Amiga.
Shadow of the Beast is a fantasy-themed platformer/beat 'em up. It has absolutely amazing graphics, wonderful music, and some of the worst gameplay ever. It is so stupidly hard that you MUST play with a cheat if you want to beat it. Without the cheat I was able to make it to the third area BRIEFLY. If it had a more reasonable difficulty level, it would easily be a 4-star game.
Shadow of the Beast 2 continues the story, but loses some of the graphic and music quality, mostly to make it easier to port to Genesis. It's easier to play, but still way too hard.
Shadow of the Beast 3 completes the story, but loses even more of the graphic and music quality of its predecessors. This one is easiest to play of the series, though. I beat it without cheats.
Shanghai is the classic Chinese puzzle game where you have to find matched pairs of tiles in order to work your way to the bottom of a stack laid out in a special pattern. It is sometimes called Tai-pei, Mah-jong, or just Tiles.
Shufflepuck Cafe has you playing air hockey in first-person perspective in a futuristic cafe against various aliens. It plays surprisingly well. Using the mouse to move your puck feels natural.
Silkworm is a near-perfect arcade conversion. It is a modern-day-warfare-themed horizontal shooter. You control a helicopter in the game. When you play with a second player, they control a jeep. Each vehicle has its advantages.
SimCity is a city-planning strategy game. The game is played from an above view. You have to place residential, commercial and industrial zones, then connect them with roads and power, and make it appealing so that people will want to move to your city. You have to deal with things like traffic, pollution and crime. There are also disasters that occur, such as flooding, tornadoes and fires. You have to do your best to keep your citizens happy, and make the city self-sustaining. There are also various scenarios that you can play. The Amiga version used 64-color Extra Half-Bright mode for its graphics, giving it the best graphics of all the platforms. It also had the best sound. The CDTV version had even better graphics, and included more scenarios and CD audio.
Sim City 2000 is the follow-on to Sim City. It has isometric graphics with a lot more colors and animation, and the land can be at varying height levels. It also provides 3 levels of zoom, so you can zoom in to handle intricate details, or zoom out for the big picture. SimCity 2000 adds several more things to worry about, such as education of your citizens, and providing water to your city. It also expands on the transportation by providing subways, buses and highways. There are also neighboring cities with which your city can improve its industry and commercialism. This was the last good SimCity game, and the last SimCity game on Amiga.
Slam Tilt has four tables: Mean Machines, The Pirate, Ace of Space and Night of the Demon.
Sleepwalker is a fun platformer-type game where you play a dog that must keep his sleepwalking owner from getting hurt as he wanders around the city. The CD32 version has great CD music.
Good arcade port. 2-player co-op. Kind of like Robotron 2048 on steroids.
Soldier 2000 is a side-scrolling run-and-gun. Your object is to take out enemies while rescuing hostages. It's Counter-Strike 10 years early! Or not. You equip your soldier (a female) with various armor, tools and weapons, up to a certain weight limit before you enter a level. Your armor and equipment take damage as you play.
Solitaire Royale has 8 different solitaire games, plus tournament modes. There are 10 variations of patterns for the back of the cards. Definitely the best solitaire game on Amiga, and vastly superior to Windows Solitaire.
Speedball is a futuristic hockey game played with a steel ball instead of a puck.
Speris Legacy is a clone of Zelda: A Link to the Past. It has very similar gameplay, but the puzzles are far more difficult and less intuitive, which ruins an otherwise great game. The code wheel used for copy protection is also quite irritating.
Spherical is a magic-themed side-view platformer, very similar to Solomon's Key. Levels consist of a single screen with puzzles to solve to get to the exit.
Star Wars is a near-perfect arcade conversion. The original was a vector game, but every element of the gameplay is still there. The controls are actually better on Amiga, which uses the mouse.
Star Wars: Return of the Jedi is a good arcade conversion. It is easier to control than the arcade game. The sound and music are better.
Starblade is a futuristic side-view action/adventure game. It's kind of slow-moving, and the fighting parts are too difficult.
Starglider is a space flight sim. You play everything from inside your cockpit. The world is represented with 3D line vectors. You fly your ship to complete missions.
Starglider 2 is the sequel to Starglider. This time the world is represented with filled 3D flat-shaded polygons. The gameplay is similar to the first, though. This game is one of the reasons I chose to get an Amiga.
Stormlord is a medieval fantasy platformer. The sound and graphics are good (although uncensored compared to other platforms), but the gameplay is a little weak.
Strider is a very poor arcade coversion. The graphics, sound, music, controls and overall gameplay are pretty bad.
Stunt Car Racer is explained by its title. You race around an elevated stunt track against computer players or a human player on another computer connected by serial cable. It's an early network racing game! You can easily fall off the track, which will cause a crane to pick you up and drop you back on the track. If you crash too much, your vehicle will be destroyed. The tracks have a very roller coaster feel to them. The game is portrayed in the first-person with 3D flat-shaded polygons. The AGA version is a hack to let it run on AGA machines without using a degrader, and it lets the game run on newer CPUs as fast is it can go. Stunt Car Racer AGA on an 060-equipped AGA Amiga is pure bliss.
Summer Games has you playing 8 different Olympic games: pole vault, platform diving, sprinting, gymnastics, freestyle swimming, skeet shooting, and rowing. It involves waggling your joystick a LOT.
Summer Games 2 has you playing 8 more Olympic games: triple jump, rowing, javelin, equestrian, high jump, fencing, cycling and kayaking.
Super Cars II is an above-view racing game. When you win a race, you earn money that can be used to upgrade your car.
Super Methane Bros. is a Bubble Bobble clone. It allows two players to play simultaneously.
Super Putty is a multi-scrolling platform gaming starring a blob of putty that can squash or stretch himself to get into various places on the level.
Super Skidmarks is an above-view racing game that uses sprites that were pre-rendered with 3D software. The graphics are very colorful and detailed. It is fun to race while pulling camping trailers.
Super Stardust is like Asteroids on steroids. The graphics are amazing and the music is incredible. Between levels, everything switches to third-person perspective in tunnel sequences that will blow you away. These are easily some of the best graphics on Amiga. And it is a fun game as well.
Super Street Fighter 2: The New Challengers is the best Street Fighter game on Amiga. Sadly, that's not saying much. The graphics and sound are awful, although the gameplay is intact. The Amiga could easily have done Street Fighter, as demonstrated by Ultimate Body Blows and Shadow Fighter, but all the Amiga versions were sloppily programmed, and used graphics from the PC or Atari ST versions. What a shame! Don't bother playing any of the other Street Fighter games on Amiga, unless you are truely masochistic.
Superfrog is an outstanding platformer featuring Super Mario World type gameplay. It is easily one of the best platformers on Amiga. It has amazing intro and ending animations, both of which were animated by Eric Schwartz. The CD32 version is like the OCS version, but combines the 4 disks into one CD.
Switchblade is a futuristic-themed ninja hack-n-slash type game.
Sword of Sodan is a medieval-themed hack-n-slash. The graphics are huge and detailed. Sadly, the gameplay isn't as amazing as the graphics.
Swords of Twilight is an unusual fantasy-themed action RPG in that you can play with up to 3 players simultaneously. If you don't have human players, the computer will take over the other players for you. The game is played from an above-view perspective. The graphics are pretty dated, though.
Syndicate is an isometric-perspective real-time tactical action game. It has a cyberpunk setting. The levels have you completing objectives such as assassinating leaders of rival corporations, rescuing hostages, spreading propaganda, or just killing all the enemies.
Take 'em Out is by the same people that made P.O.W., so it has similar gameplay, although a bit easier.
Test Drive lets you race several different exotic cars that were popular at the time, such as Lamborghini Countach, Porche 911, Lotus Turbo Esprit and Ferrari Testarossa, up a mountain. There is a straight-up cliff on one side of the road, and a straight down cliff on the other, both of which are to be avoided. There is also traffic on the road. You must race to the top of the mountain without crashing more than three times, and without being caught by the cops that are often in chase. A radar detector alerts you to the presence of the police, and you can slow down to the speed limit to avoid being chased. The graphics are first-person from inside your car, and use scaled sprites.
Test Drive 2 lets you drive from one end of California to the other. The graphics are better in this game, but the gameplay is the same. There are expansion disks that let you race across Europe instead, or let you use other types of cars in the game.
In Theme Park, you try to build a successful amusement park. You build up the park from various parts, such as food vendors and rides. You set the prices for everything, and you can even set the amount of salt in your fries to try to sell more soda. Interesting game.
Thexder is a side-scrolling platformer/shooter. Sadly, the Amiga version was a shovelware port from PC, with terrible EGA-quality graphics. We're talking sub-NES graphics. The sound was of course improved significantly, as were the controls, but the graphics are hideous. It's a real shame that this game didn't get a proper Amiga treatment, because it has so much potential.
Toobin' has you riding down a river in an inner-tube while avoiding obstacles and shooting enemies with soda cans. A second player can play cooperatively. It's unusual in that the scenery scrolls up the screen instead of down. Great arcade port.
Total Eclipse is by the same people that made Driller and Dark Side. It uses the same 3D filled flat-shaded polygon game engine (Freescape). This is an Egyptian pyramid-themed game. You discover that at the next total eclipse of the sun, the pyramid will destroy the earth. So you set about destroying the pyramid, and collecting loot along the way. There are many puzzles to work through.
Treasure Island Dizzy is the second in a long line of Dizzy games. The gameplay involves finding items and giving them to the right person. This is the most difficult of the Dizzy games, in that there is no health meter. If you get hurt once, your game is over. That spoils an otherwise great game.
Turbo Outrun was ported badly to the Atari ST, and then straight-ported to the Amiga. That's always a formula for failure. Typical US Gold (lack of) quality.
Turrican was a refreshing change of pace. The Amiga has lots of platformers, but never had anything with the adventurous feel of Metroid until Turrican. Turrican is fairly linear compared to Metroid, but it is a lot of fun. The gameplay is great, and the graphics and music are also great. It originated on the C64, but was ported to the Amiga with better graphics, sound and music.
Turrican 2 is the direct sequel to Turrican. This one features even better graphics (the best of the series), and even better music. The music uses a mixing technique to get 7 channels at once (the Amiga has only 4 sound channels)! The game follows the same formula as the first, but with everything bigger and better than before. It is the prettiest-looking one of the series. It came out before the C64 version, but the designer, Manfred Trenz, claims that the C64 version was the original design.
Turrican 3 is a little different from the earlier two, mostly because it was made by another company. It has similar gameplay, and still has great music by Chris Hulesbeck, but the graphics took a big hit, mostly because it is a port from the Sega Genesis game Mega Turrican. At least they replaced the music. Turrican 3 adds the grappling hook, which makes it feel more like Super Metroid, just not as good.
Twinworld is an interesting platformer with a fantasy setting. When played two-player, any time you enter a door, the other player takes over. It has nice music and good graphics for an OCS game.
Typhoon Thompson is a third-person shooter with scaling sprites used to create the 3D feel of the game. It has you boating around on the ocean to rescue babies from guardians.
Complete various missions, such as seeking and destroying ships or subs, or protecting a convoy. A.K.A. Battle Stations.
UFO Enemy Unknown is a tactical strategy game. The premise is that aliens are attacking Earth, and you must eliminate them. You start off with a view of the globe, and can use that to send squads to where the aliens are invading. The combat takes place in an isometric perspective. You control your squad to fight against the alien squad. Once you defeat the aliens in that area, you can move on to others in the globe view. The CD32 version has the same graphics as the AGA version, but includes CD audio and a nice intro.
Ultimate Body Blows is an amazing 2D fighter. It is the sequel to Body Blows Galactic and the original Body Blows. It contains everything from the first two games, plus a few extras. This is probably the best fighting game on Amiga.
No, not THAT Unreal. This one has platforming sections with beautiful graphics, and third-person 3D (scaling sprite) shooting sections where you ride on a dragon. The music is outstanding. The gameplay is a little weak, though.
Valhalla is an action adventure with many puzzle elements. The game is played from an above-view perspective.
Walker has you controlling a battle-mech in a side-scrolling shooter. It was unique in that you could use a joystick or the keyboard to control the walker, and the mouse to aim and shoot.
Warhead is an outstanding space flight sim. It is similar to the Wing Commander series, but much, much better. There is a ton of detail and atmosphere in this game! The graphics are a combination of 3D filled flat-shaded vectors and scaled sprites. It looks amazing. And the storyline is also quite good. The main storyline has you fighting against the advance of an alien species, but there is also a visit from the mysterious Berzerker. And unlike so many others, I figured out how to defeat him. It involves paying close attention to EVERY clue in the game. The controls are great, and makes you feel like you are really piloting a space ship. Highly recommended.
Welltris is the sequel to Tetris. Imagine looking down at a box, and each side of the box is like the original Tetris board, with pieces that slide down the sides, and then slide onto the bottom of the box. The goal is to make solid horizontal or vertical lines on the bottom.
Wibble World Giddy is a platformer in the style of the Dizzy games. It's a public domain game, but it has a lot of polish, and is quite fun.
Wings is an amazing WWI-based game by Cinemaware. There are three main types of missions. The first has you flying around in a biplane against German pilots. You are in the cockpit of your plane, and the world is represented as 3D filled flat-shaded vectors. The second type has you bombing targets. The world is represented in an above-view vertical-scrolling perspective. Third third type has your strafing convoys and other targets. The world is represented in an isometric perspective. All three types are fun. The game has lots of atmosphere and a great storyline. Definitely worth playing. This game was recently ported to Nintendo DS.
Wings of Fury is a side-scrolling action game in which you fly a plane in a WWII Pacific setting against Japanese fighter planes. You also have to destroy enemy ships.
Winter Games is the Winter Olympics follow-up to Summer Games. It has the following events: alpine skiing, ski jumping, biathlon, bobsled, figure skating, speed skating, luge, freestyle skiing (hot dog stunt ski jumps).
This is a good golf game for up to 4 players. Nice gameplay and graphics.
Worms is a turn-based strategy game. Each player has four worms in his squad. You take turns firing weapons at the worms in the other squads. There can be up to 16 worms (4 players) in the game. The gameplay is presented in a side-view perspective. The game is very humorous, and has a lot of weapons to choose from. Some weapons are normal, such as the grenade and bazooka. Others are outrageously silly, like the old woman bomb, or the banana bomb. Its a lot of fun to play. It's the perfect party game. Worms: The Director's Cut is the pinnacle of the series, and is for the Amiga only (fitting, since Worms originated from Amiga). It has more variety of weapons and other gameplay and graphic tweaks. It is in many ways superior to even Worms World Party.
Wrath of the Demon is a fantasy platformer in the style of Shadow of the Beast, but more playable.
X-Out (pronounced "Cross Out") is a futuristic underwater-themed horizontally-scrolling shooter. It has great graphics, gameplay, and outstanding music by Chris Huelsbeck. It is unique in that between levels you spend points earned during the game to upgrade your vehicle with better equipment.
Xenon is a futuristic vertically-scrolling shooter. It is unique in that your flying ship can transform into a ground tank, with different enemies at both levels.
Xenon 2 is like the original, but with better graphics, and with music. And the music rocks. This time around, your ship can't transform into a tank. However, you do have the unique ability to scroll the level backwards, which lets you get out of dead ends.
Xenophobe is a great arcade conversion, although it only allows two simultaneous players instead of three. All the other elements are practically perfect. This game has you searching through space ships in a side-view perspective, destroying all the aliens on each ship before time runs out.
Xybots is a great arcade conversion. It is played from a third-person perspective. As you move through hallways, they scroll by blocks. In other words, this isn't a full 3D game. But it does a good job faking it. The Amiga version lacks the animation when turning, though. It can be played with two-players cooperatively.
Zany Golf is a very wacky miniature golf game for up to 8 players. The graphics are isometric.
Zool plays a lot like a candy-themed Sonic the Hedgehog. Zool is a "ninja from the N-th dimension". Your goal is to speed your way to the end of the level. The CD32 version is like the AGA version, but with CD music tracks. The AGA version is a lot more colorful than the OCS version, but the backgrounds are kind of distracting, and make it hard to discern foreground objects.
Zool 2 is like the original, but adds more of a storyline, and has superior gameplay. This time you can also play as Zooz, Zool's female counter-part. Zool and Zooz can break different types of blocks, which means that the path through levels will be different depending on who you choose to play. Like the first, the CD32 version is like the AGA version but with CD music tracks.
Zoom! plays like an isometric-perspective Amidar. You move around a grid, and as you move you paint a trail. Once you paint all the way around a box in the grid, it changes color. Your goal is to change the color of all the boxes in the grid. It is very colorful, and has a great intro. The US version is superior to the original UK version in nearly every way.