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Sega Genesis
Updated 9/6/11
Sega Genesis (called the Mega Drive outside the US) was the first of the 4th generation of consoles to gain market share in the US. It released on January 9, 1989 in the US. The Sega Master System failed commercially in the US, in spite of its superior technical capabilities compared to the NES. Sega decided to create something that would compete with the NES and TurboGrafx-16 better. For inspiration, they looked to the Sega System 16 arcade hardware, and the Amiga and Atari ST computers. Although the Genesis sold poorly in Japan, it did well in the US and other countries until the SNES came out. Between 37.3 and 40.8 million units were sold during its lifetime. The Amiga computer was one of the development machines for the Genesis, so there are many games available for both platforms. The Amiga versions are always better due to the Amiga's superior graphics and sound capabilities. There are also many titles that are also available for SNES. The SNES versions are usually superior to the Genesis ones, again due to the more powerful graphics and sound capabilities of the SNES. In Japan, the Genesis was always in third place behind SNES and TurboGrafx-16. In the US, there was a short time where the Genesis outsold the SNES, but ultimately the SNES won the console wars. At least Genesis did better than the TurboGrafx-16 in the US.
Personally, I never had much interest in the Genesis. It seemed to mostly have sports games, which I don't care much about. And the games that I was interested in had superior Amiga versions. There were a handful of exclusive games for the Genesis, but they were generally pretty mediocre games, and I could happily live without them.
There are WAY too many of the exact same badguys you have to fight your way through. You fight primarily with batarangs, which makes it more of a shoot-em-up than a beat-em-up. I've never made it past the first boss. This is not the same game as the SNES version, although they have the same name.
This port of an outstanding Amiga game is lacking in many ways in comparison. But it does have 2-player co-op, which is fun.
The gameplay is kind of slow and repetitive, and you can hurt the second player, which ruins it for me.
I was very excited to find out that there was a sequel to one of my favorite NES games. And then I played it. It's not even in the same league as the original. This was a cash-in title that was made by a different team than the original, and was designed specifically for sale in the US. Sad. While it keeps some of the elements of the original, it deviates in many ways that are detrimental. The awkward controls and extreme difficulty seal the deal.
This is another game that originated on the Amiga, and as usual the graphics, sound and music are degraded as a result. But the interesting gameplay is intact.
This port from the Amiga is pretty good. The graphics, sound and music suffer, but the gameplay is intact. Your goal is to bring Squeak to the end of each level by solving various puzzles. It's not a fast-paced game, and it can be quite challenging. If you find the hidden icon in each level, you get to play a horizontal shmup bonus game.
The Amiga version is best, which is no surprise. It is difficult to control without a mouse, and the sound and music are not nearly as good (which is typical for Genesis). Other than the controls and poor sound, the gameplay is intact.
As usual, the Amiga and SNES versions are better, but the Genesis version is also very good. Fly a helicopter around in third-person perspective to complete various objectives.
This cartridge includes 6 Genesis classics: Columns, Golden Axe, Revenge of Shinobi, Sonic the Hedgehog, Streets of Rage, Super Hang-On.
This is a medieval fantasy beat-em-up where your characters use weapons to fight. There is also magic that can be used to hurt all the enemies on the screen at once. It has a 2-player co-op mode that is a lot of fun. The Genesis version isn't nearly as good as the Amiga version.
This is a sequel to the first game, and is pretty much just more of the same.
This is the direct sequel to Disney's Magical Quest. It has very similar gameplay, but it adds the ability to play with 2 players cooperatively. Unfortunately, the high difficulty level ruins an otherwise enjoyable game. I played through several levels until I reached a level that I couldn't complete because I couldn't jump across a gap. That's bad game design.
Finally! A Genesis game that I can award 4 stars! It plays a lot like the Contra games (which is not surprising, since both games came from Treasure), but much easier, and with a sense of humor. The 2-player co-op is a lot of fun. It pushes the Genesis to its limits technically as well.
I really enjoyed James Pond 2 and 3 on Amiga, but I never played the original game, so I decided to try the Genesis version. I was pretty disappointed. The game lacks polish. It feels clunky in many ways. The gameplay is interesting, in that you have to complete some goal in order to beat each level, such as planting dynamite at the bottom of a leaking oil rig, or bringing gold bars to a boat. But the game is so broken, with a lot of graphic glitches and messed-up game mechanics, that you probably won't have much fun.
This game is very difficult to play at 60Hz. I played the Amiga version at 50Hz (PAL mode), which slows things down to a more reasonable speed. Even at 50Hz, James Pond moves around so quickly that it is nearly impossible to make the precise jumps that the game requires. It's like they took the precision platforming of the Mario games, and marry it unsuccessfully with the stupidly fast speed of the Sonic games, and end up with a train wreck. There are a lot of cool ideas here, and it improves on the second game in many ways, but I just don't like it as much as the second game.
Another great game that is better on Amiga and SNES. You control three vikings to the exit of each level using their unique abilities.
Great Bomberman game. 4 simultaneous players.
Called Turrican 3 on Amiga, this is classic Turrican fun. The graphics, sound and music are much better on Amiga, though.
This game has you racing tiny toy vehicles around real-world locations, such as desktops and bathtubs. When one player reaches the end of the screen, they get a point. Once you get enough points, you win. The problem with the game is that you can get a point for going off the screen in any direction, not just the direction of the race track. Going off to the side or even turning around and going backwards can earn you a point. But in spite of this flaw, it is still a fun game. However, Micro Machines 2 supports up to 8 players, so I recommend it over this one, and the SNES version of Micro Machines supports 4 players.
More of the same as far as the gameplay, graphics and sound are concerned, but this version supports up to 8 players!
This is a unique platformer in that it uses filled vectors to represent the characters, which makes their movements very smooth, and allows for cutscenes. The graphics are the best part, though. The gameplay is very difficult. I've never been able to make it very far into the game. The Amiga version is best, followed by the SNES version, and then finally the Genesis version. This is primarily because of the sound and music. The graphics are pretty much the same on all platforms. This game is also called "Another World".
This Japanese game is a sequel to the arcade game Pengo. It has similar gameplay, but adds many enhancements, and includes boss battles. It also has a 2-player co-op mode, which is a lot of fun.
Sequel to Sonic the Hedgehog 3. Replaces Tails with Knuckles. It also has a feature that lets you plug the first three Sonic games into this game, and then play those games with Knuckles.
Sonic the Hedgehog was Sega's attempt to compete with Mario. They made a game that is very fast to try to demonstrate the technical power of the Genesis. But because it is so fast, you spend much of your time flying out of control around the map, and you don't end up interacting very much with the game. It doesn't have the exploration elements or sense of adventure that the Mario games have. It's just fast. And I'm pretty turned off by Sonic's bad attitude. It was supposed to make him seem less "kiddie" compared to Mario, so he would appeal to a more "mature" audience. But I find that kind of behavior to be remarkably immature. Sega did well with Sonic (they sold 15 million copies), and it helped the Genesis to claim 65% of the console market for a short time.
Sequel to the original. Adds Tails and two-player co-op to the game. The co-op is pretty stupid, though. Sonic leaves Tails behind all the time. A minute or so later, Tails will come back in to the screen, before he is left in the dust again. It's not much fun for the second player at all. The two-player mode slows down the game a lot as well.
Sequel to the Sonic the Hedgehog 2. Originally, Sonic the Hedgehog 3 and Sonic and Knuckles were supposed to be one game, but it was split in two due to cartridge costs. They dropped the lame co-op mode, but left in a 2-player vs. mode where you race laps around special stages. That gets old pretty fast, though.
First of all, I could do without the scantily-clad women (which earned this game the Mild Suggestive Themes rating). The women are far more indecent in this arcade port than on any other system. Also, the NES could do 4-player with a multi-tap. Why not Genesis? Boo!
It's highly rated by nearly everyone. It has 2-player co-op, and it goes into split-screen mode if the players get separated, which is cool. It randomizes the levels and item locations each time, so you never play the same game twice, which adds replayability. It definitely has a unique, funky style about it. But I don't like it. The game moves slowly, and tends to be rather boring. It didn't hold my interest for vey long.
The same as on C64, but with lesser music. Nowhere near as good as the Amiga version. Turrican is an action adventure platformer/run-n-gun with exploration elements.
Fun cooperative-multiplayer game where you fight zombies. It has a light-hearted, 50s B-movie feel to it. But as usual, the SNES version is better.