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Super Nintendo Entertainment System
Updated 8/2/11
Super Nintendo Entertainment System, or Super Nintendo, or SNES, was Nintendo's second console. It's part of the fourth generation of game consoles. It came pretty late in the fourth generation, behind Sega Genesis and NEC Turbografx-16, but the NES stayed popular a long time, so Nintendo put off a fourth generation console for as long as it could. It released in the US on August 23, 1991. SNES was in competition with Genesis (Turbografx-16 didn't do well in the US), and both sold at about the same rate through 1992, but SNES eventually got more market share, and remained popular even as fifth generation consoles began to appear. Of the three consoles, the SNES had the best graphics and sound, and had a faster CPU and more RAM. The superiority of the hardware showed in the quality of its games. The SNES sold 49.1 million units world wide, compared to 40 million for Genesis and 10 million for TurboGrafx-16. 784 games were released for it.
Nintendo tried to license two different companies to create a CD-ROM attachment for the SNES in order to compete with Sega CD. Sony was one of them. When negotiations fell through, Sony took their design and created the Playstation. The other company was Philips. When negotiations fell through with them, they took their design and created the CD-i. Philips licensed Mario and Zelda for some CD-i games, and they are all awful.
The SNES had a peripheral called the Super Game Boy, which allowed you to play Game Boy and Game Boy Color games on your TV using your SNES controller. It also colorized the games and added custom borders around the graphics.
I personally missed the SNES era. I was busy with college, and I had my Amiga computer, so I didn't pay much attention to the SNES, except for on those occasions when a friend owned one, and I got a chance to play with them. I bought a used SNES with several games in November 1997. And I built up a fairly large collection of games. But these days I play my SNES games on my Wii using Snes9x GX, mostly because I am fond of state saves. To this day I still very much enjoy playing SNES games. Most of them have aged quite well.
This game gets rave reviews, but I didn't like it. It feels like the graphics are wrapped around a toilet paper tube, which makes the perspective awkward. And there are too many cheap deaths. I didn't play it for long.
Plays like Double Dragon or Final Fight, but with Batman characters. I have yet to beat it.
This is a very good arcade port. It's almost as good as the Neo-Geo version. Everyone should play Bust-A-Move. It ranks right up there with Tetris among action puzzle games. You shoot colored balls up to try to match three or more together, which cause them to fall. If you don't match any for a few rounds, the weight of the hanging balls cause them to fall downward a level. If they reach the bottom of the screen, you lose. This is an awesome two-player vs. game.
The Amiga version is best, which is no surprise. It is difficult to control without a mouse, and the sound and music are not nearly as good. Other than the controls, the gameplay is intact.
This is an amazing Square RPG that involves time travel. The story line is very compelling, the characters are all interesting, and the music, sound, graphics and gameplay are all excellent. It has multiple endings, which adds replayability. Very highly recommended.
Switches between a side-view like the NES games and an overhead perspective, if you can survive that long. Has co-op play like the NES games. Very challenging.
Fly a helicopter around in third-person perspective to complete various objectives.
Japanese platformer with a musical theme. It has a lot of depth to it, and fun gameplay. I don't know Japanese, so I can't say anything about the story line. The Japanese subtitle for the game translates to "Milon's Exciting Huge Adventure". This isn't the same Milon as in Milon's Secret Castle.
This games was released late in the life of the SNES. It uses pre-rendered 3D graphics, which were an attempt to compete with the Playstation. It allows two players to play through the game, although they take turns. It is brutally difficult, and quickly becomes more frustrating than fun. It requires pixel-perfect jumps and throws cheap deaths at you as often as possible. Levels have to be played perfectly in order to advance.
This sequel is similar to the first, although it includes more collectibles and secrets.
Final installment of the series. It is similar to the second game, except the overworld area is non-linear in some places.
This modern-day RPG, called Mother 2 in Japan, has a light-hearted feel to it. The graphics are simple and cartoony, and the story line is funny. The battles can be somewhat boring and frequent, though. I played the game on an emulator, and use the fast-forward function for the battles.
This game has a futuristic setting, and uses Mode-7 graphics.
This is the simplified and censored version of the Japanese Final Fantasy IV. This was the first Final Fantasy game to have the Active Battle System. It feels a lot like the NES Final Fantasy, but with much improved graphics, sound and music, and a far deeper story line.
This is the Japanese Final Fantasy VI with slight censorship. What an amazing game! The story line is very compelling, and the music is outstanding. Many people feel this is the greatest Final Fantasy game ever. It is certainly one of the best by any measure.
This game is almost Final Fantasy, but not quite. The graphics and gameplay mechanics feel similar to FF2 US, but it doesn't seem to share much of the naming conventions, so the world doesn't feel like a Final Fantasy world. Equipment is handled automatically. You will find better equipment along the way, and it will automatically be used. The story line is pretty much nonexistent. Overall, it is a much easier game than any FF game I've played. But it's not too bad.
This beat-em-up has nice graphics, but the co-op stinks because you can very easily hurt each other. Your characters are quite large, so there are few places on the screen you can both occupy without causing each other harm. What a bad design decision to let co-op players hurt each other! If there was an option to turn that off, this game would get another star.
Horizontal shooter. Fun, but hard.
This game is Puyo-Puyo with Kirby characters, and that's a good thing. Drop colored blobs in order to put at least 4 of the same color together in any direction in order to make them disappear. If the blobs stack up to the top, you lose. Great 2-player game. If you make combos, black blobs drop onto your opponent's area. The black ones only disappear if another one next to them disappear.
I didn't like this one as well as the NES Kirby's Adventure. They added a lot of complexity by involving extra characters that you can combine together to change your abilities. I found that most of the time, regardless of what combination of abilities I ended up with, I didn't have the ability I needed to accomplish some goal, so I had to go back and figure it out. That slows the game down considerably, and made it kind of tedious for me.
Amazing sequel to the original NES classic. It plays more like the original Zelda than Zelda II. The graphics and music are certainly better than the NES. It has a nice storyline, and the game world is huge. It also has a surprise twist that occurs about half way through the game, about the time you think you are finishing the game. Excellent, and highly recommended!
This game is loosely based on the animation. The graphics are amazing. The gameplay is good, although a bit difficult, considering the likely audience. I have never been able to beat it.
This is a very unique puzzle game with platformer elements where you play three vikings who have unique abilities, and you use those abilities to get the vikings to the exit on each level. One viking can run quickly, jump, and head-butt through walls and enemies. Another can use a sword or a bow, but can't jump. The last one can use a shield to block enemies and projectiles, and the shield can be held over his head to act like a parachute or to be a platform for the first viking to jump on in order to get to higher platforms. It is very humorous, and it often breaks the fourth wall. The music is also very catchy. However, late in the game it requires jumping between ladders, and the jumping mechanism is broken, so it can't be beaten.
This sequel plays a lot like the first game, but adds three two new creatures with unique capabilities, in addition to the three vikings, to solve the puzzles and get to the exit. Erik has turbo boots to help him jump much higher than before and smash ceilings, plus he can swim. Baleog now has a bionic arm instead of a bow, which he can swing from and use to bash enemies. Olaf can pass gas to give him upward thrust, and can shrink to a miniature size so he can fit through small gaps. Fang, one of the new characters, is a wolf that can climb walls and smash enemies with his claws. Scorch, the other new character, is a dragon that can attack enemies and flip switches with his fire breath, and he can fly short distances.
Although not as good as a Final Fantasy RPG, Lufia is a good game. The music and story line is not as good as a Final Fantasy game. Also, it uses the old school RPG battle method where if you have multiple people hitting a single enemy, and the enemy is killed by the first attack, the later attacks will miss instead of automatically going for the next enemy. That makes the battle strategy a lot harder.
This Japanese game never made it to the U.S., and that is sad. I enjoyed Mario's Picross on Game Boy (and the Japan-only sequel), so when I found out there was a SNES version, I found a ROM and played it in emulation. Picross is a fun puzzle game where you build a picture using numbers as a guide. This takes a lot of brain power, and it is quite gratifying when you complete a picture.
This overhead racing game plays just like the NES version. Up to 4 players can participate using the multi-tap. Just like the NES version, the scoring system is sometimes a bit messed up (scoring is based on who reaches the edge of the screen first, even if that edge is in the opposite direction of the track), but it's still fun.
This is an interesting game, in that the graphics are made up of polygons, not sprites. This allows for cinematic cutscenes and very fluid animation. But the game itself is very difficult. The SNES version is better than the Genesis version, but not as good as the Amiga version. It is called Another World outside the US.
Parachute, hang glide or fly a plane in third-person perspective to complete objectives, usually flying through rings and/or landing on specific spots. This is surprisingly fun and challenging. Uses Mode-7 graphics while flying.
Difficult gameplay. Nothing like the Atari classics. Atari 2600 Pitfall II FTW!
This game was created by Manfred Trenz, the creator of Turrican. It feels very much like Turrican 2. It was made late in the SNES's life (1995), so it really pushes the hardware, but there was hardly any interest in releasing it, so it only came out in Japan (though it is entirely in English). It's brutally difficult, much like the Turrican games. It uses pre-rendered 3D graphics like Donkey Kong Country. Only 5,000 were made, so it is quite rare. I have only played it in emulation.
This is a great action RPG by Square. Using a multi-tap, up to three people can play simultaneously. The story line is interesting, and the gameplay, graphics, sound and music are great. There are some quirks to the game, but they are easily ignored.
Nice port of the arcade game. Pretty much everything is here. It lets you set the speed of the game, and you can play as one of the four boss characters. It originally sold for $70!
I'm not sure why this game is so highly rated. It's very difficult, and that's primarily because the controls and physics are way off. You can't change direction once you jump, and if you fall from a ledge, you fall straight down instead of keeping any interia. If you can learn to overcome the awkward controls and physics, then you have to deal with many cheap deaths. For instance, you routinely get attacked from above, but you can only shoot sideways. And bad guys have a way of popping up from the ground directly underneath you for a cheap shot. After many tries, I have not been able to beat even the first level, and I doubt I will continue to try.
Super Mario Bros. 1-3 and Japanese SMB2 (which it calls "The Lost Levels"), all with enhanced graphics and sound, but with the gameplay completely intact. It also lets you save on all the Mario games, which is a nice addition. It's a great way to experience the NES classics, but with modern graphics and sound. This was re-released on the Wii as Super Mario All-Stars: Limited Edition, but there were no improvements made, since none are needed!
Go-kart racing with Mario characters using weapons. Uses Mode-7 graphics. The gameplay is not as cheap as the later iterations.
Mario-themed RPG by Square. Although the combat is turn-based, it has action elements that make it a lot of fun. The storyline is deep and compelling. Definitely worth playing.
Quite possibly the best action adventure platformer ever. Although it doesn't have the different suits like Super Mario Bros. 3, it has a huge world to explore. Many of the levels have 2 or even 3 exits to discover that lead you to secret areas.
Control Yoshi as he brings baby Mario back to his parents. The graphics look hand-drawn with crayons. It used a custom chip in the cartridge (Super FX 2) to increase the capabilities of the SNES. Not as good as Super Mario World, but still an excellent game, and highly recommended.
Outstanding sequel to the NES classic. The world is much larger than the NES game, and Samus has many more abilities than before. The graphics, sound and music are fantastic, except for the gay-sounding narrator when you beat the game. I don't know what happened there. Yikes. But this game takes everything that was wonderful about the original Metroid on NES and makes it even better. It's a must-play.
Port of the arcade horizontal shooter Darius.
The NES could do 4-player with a multi-tap. Why not SNES? Boo! I would have liked to play this game with better graphics and sound. The computer players cheat like crazy. Even if you play long enough to fully upgrade your car to the max, the grey computer car will always win by at least a full lap. Don't bother with this game. Play the much-superior NES version instead.
This horizontal shooter borrows elements from the first two R-Type games, including 4 levels from R-Type 2. It suffers from slowdown, but that can be useful when things get hectic.
Another great arcade port. Unlike the arcade, this version includes Group Battle, Tournament Battle and Time Challenge modes, as well as adjustable speed. This is generally considered the best Street Fighter game on the SNES.
This Tetris game allows 4 players at the same time, which is unique. The play area is only 7 blocks wide instead of the usual 10 in this mode. It also introduces special effects that occur when you clear a line, such as adding between 1 and 3 lines to your opponents. This game was only released in Japan, but everything is in English.
Excellent action/adventure/platformer based on the Amiga classics. It remixes the music from Turrican 3 (Mega Turrican on Genesis), and uses some of the levels from Turrican 2, along with several completely new levels.
This is another great Turrican game, but the difficulty level is very unbalanced. Some levels are easy, and others are stupidly hard. I have yet to beat this one because of the high difficulty level in some stages, and I've even tried using save states in an emulator! I haven't yet resorted to Game Genie codes. Outside of the difficulty, it is the epitome of Turrican games. The graphics, sound and music are amazing.
This is a fun scrolling beat-em-up. It uses three buttons. You can jump, attack, or use a special attack. The special attacks use some of your health, though. I enjoyed the variety of attacks. Sometimes the turtles would pick up the enemies and swing them back and forth, hurting other enemies in the process. Sometimes they would throw the enemies toward the screen. The mood is very light-hearted and fun. The designers were smart enough to let you play co-op without hurting each other. It's one of the better beat-em-ups that I have played. My kids enjoy playing this one with me. The only thing they could have done better is make it work with 4 players like the arcade game.
This is a multi-player, joystick-waggling game much like Track and Field or Decathlon. It has unusual games, such as throwing ice cream at targets, or shooting yourself toward a cliff with a giant rubber band. It's somewhat difficult to play, but my kids like it.
Race unicycles in a side-view perspective. Uses split-screen for two-player mode. You can rotate your unicycle, which you must do to land on your wheel after going through the various loops and twists in the tracks. It is definitely better with two players, since the computer player can be too difficult. A little bit of trivia: Pixar sued Nintendo over this game back in the day and won. Pixar created a computer-generated animation called "Red's Dream" that starred a unicycle. Pixar felt that Nintendo borrowed too many ideas from it, and so did the judge. Nintendo halted production of the game, making it a rare find. You won't likely ever see this game on Virtual Console.
This game plays kind of like Puyo-Puyo, but you move Toad around to pick up blocks and drop them on others in order to get 3 of the same color next to each other, at which time they disappear. It's kind of difficult to control Toad, though. I prefer to control the dropping blocks.
Not the best Worms game out there (that honor goes to Worms: The Director's Cut on Amiga, where the game originated, with Worms Armageddon on PC a close second), but it is still a ton of fun. You control a team of worms in a side-view perspective. Your goal is to wipe out the other teams by using various weapons, including some pretty wacky ones. You control the angle and power of your shots, and you have to contend with wind direction and speed. The mood is very light-hearted and funny.
This is an interesting action puzzle game where you shuffle lines of cookies horizontally or vertically in a grid in order to line up 5 of the same kind of cookie, at which time they will disappear. You have a time limit to make a line of cookies. If you make the line in time, the timer resets, but if time runs out, you lose. Has a fun 2-player vs. mode.
Zany, lighthearted, 50s B-movie horror theme. You play from an above-view perspective. Your goal is to rescue all of the people scattered around the level. You squirt zombies with a squirt gun to fight them, although you can pick up some other crazy weapons such as soda grenades. It has 2-player co-op, which makes it even better. Fun!