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Nintendo Wii
Updated 3/22/10
Nintendo's Wii, which released in the US on November 19, 2006, uses an innovative control mechanism, the Wii Remote, or Wiimote, that uses a wand that can point to objects on the screen, like a mouse or light gun, and can also sense tilt and motion. The Wii is generally considered to be only 1.5x to 2x more powerful than the GameCube. It is fully backward-compatible with GameCube games. It benefits from a faster processor, more RAM, faster graphics, built-in wireless networking, and the ability to use full-size (12cm) DVDs, where the GameCube used smaller 8cm discs. In addition to Wii and GameCube games, you can also purchase WiiWare games and applications through the online store. With the Wii's online capabilities, you can check news and weather, surf the web, watch movies about upcoming Wii, WiiWare and DS titles, and download game demos to your DS. Worldwide, Wii is outselling Xbox 360 and PS3. Part of the Wii's success is because of the appeal to families and people that are typically not gamers. The PS3 and Xbox 360 are targeted towards hormone-dripping teenage males, which has traditionally been the largest buying demographic of video games for the last two decades, but that strategy is proving to be less successful these days. The cheaper price of the Wii compared to PS3 and Xbox 360 certainly helps. As of June 2009, 52.62 million Wii consoles have sold worldwide.
This is a fun game for up to 4 players. Your object is usually to throw an item at blocks to knock them down. This requires a throwing motion with the Wiimote, which can make your arm sore after a while. There are some variations, including using a slingshot on the blocks themselves, or removing blocks Jenga-style. It's easy to learn and fun to play.
FCEUGX is a NES and Famicom emulator. It has a nice GUI, has support for save states (including handy screen snapshots when you save the state), uses pretty much any controller that works on the Wii, including using the Wiimote as a Zapper, and includes 4-player support. It also supports ZIP or 7Z files. It is full speed, and the emulation is perfect.
Frodo is a Commodore 64 emulator. It supports the Wiimote, Wiimote plus Nunchuck, Classic Controller, and USB keyboard. I wasn't able to find a single game that would work with it. When I tried the PC version of Frodo, I found it had the same problem, so it isn't the Wii port's fault.
Genesis Plus is a homebrew Sega Genesis/Megadrive emulator. So far, every game I have tried has worked perfectly. It emulates 3 and 6 button controllers, 4-way adapters, light guns and mice using the Wiimote, Wiimote with Nunchuck, Classic Controller, or GameCube controller. It can even play Virtual Racing. It has 8-player support, stereo sound, save states, and can handle ZIP files.
Gnuboy is an emulator for Nintendo Game Boy and Game Boy Color. I was not impressed. It played the games, but there was tearing in the graphics.
GxGeo is a Neo Geo AES/MVS emulator. It has a text-only GUI, and it currently has a problem that results in an occasional short pause and sound glitch. I've only tried Money Puzzle Exchanger (which is quite possibly the greatest puzzle game ever created), Puzzle Bobble and WakuWaku 7 (pretty much the only 2D fighter I like other than Street Fighter II Turbo). It plays these games fine, if you can ignore the glitch I mentioned before. It supports the Wiimote, Wiimote plus Nunchuck, Classic Controller and GameCube controller. I'm looking forward to seeing the glitch fixed.
The Homebrew Browser is the perfect companion for the Homebrew Channel. It lets you browse through available homebrew applications for the Wii. It also helps you to keep your downloaded applications up to date. Very handy!
This was an amazing find. The Homebrew Channel lets you install homebrew applications for the Wii. It has a nice graphical GUI that has explanations for what each application does. Installing the Homebrew Channel was easy. You just copy the file to your SD card and install it in the Wii. Then all you have to do to install homebrew apps is copy them to your SD card, and then they will be available. It's very slick. I've tried several homebrew apps so far, and they all work quite well.
Hugo-Wii is an NEC Turbo Grafx 16/PC Engine emulator. It has 4-player support, and can use the Wiimote, Wiimote plus Nunchuck, Classic Controller or GameCube controller. It has save state support, and supports ZIP files. Every game I have tried has worked flawlessly. It can even play TurboGrafx-CD games as ISO or BIN files, although CD audio is not yet supported.
Wow. I have enjoyed nearly all of the Zelda games from the first one on NES. The only one that I gave up on was Majora's Mask, and that was primarily because of the high difficulty and repetitive gameplay. But this Zelda game has earned the position of being my favorite one. Yes, I enjoyed it even more than A Link To the Past on SNES. This game is practically perfect in every way. The gameplay is awesome. It feels similar to Wind Waker and Ocarina of Time, but using the Wiimote makes the game very engaging. I enjoyed swinging the Wiimote to fight the bad guys. It just felt right. The puzzles in the game were challenging, but made sense. I looked at a walk through once to know how to beat one boss, but I found everything else to be very intuitive. The graphics and sound were great. The music is still SNES quality, which does provide some continuity and nostalgia, but I sure wouldn't mind an orchestrated musical score in future Zelda games. It's pretty obvious that this was a GameCube port, but it was still an amazing game. Because of the Wiimote, I recommend the Wii version over the GameCube version.
It's basically Lego Star Wars with Batman characters, but that isn't a bad thing. The two-player co-op is awesome, and it's very accessible to kids, which is a huge plus in my house. I enjoy playing the Lego games with my wife and kids. The comedy in the cut scenes is slapstick/pratfall style, and it is a bit forced, but it's not bad considering the intended audience. I enjoy this more than the Lego Star Wars games, mostly because the difficulty level seems more even and fair, and I enjoy the variety of gameplay. The Batman universe is far more colorful and diverse than Star Wars and Indiana Jones.
It's basically Lego Star Wars with Indiana Jones characters, but that isn't a bad thing. The two-player co-op is awesome, and it's very accessible to kids, which is a huge plus in my house. I enjoy playing the Lego games with my wife and kids.
This is the latest in the Mario Kart Wii series. I personally found the controls to be more precise than using a thumb-joystick as in all the earlier games. You can steer by holding the Wiimote sideways and tilting it like a steering wheel. It even comes with a steering wheel attachment that you place the controller into, although you don't need it to play. It has a complete set of 16 new tracks, like all the previous games, but then it includes 16 of the best tracks from all the Mario Kart games, including SNES, N64, GBA, GC and DS. It also lets you play with up to 12 people online. 2 people can play online simultaneously from one Wii, which was a very smart idea. However, the game is extremely cheap in its gameplay. It rewards the worst players, and punishes the best players. As my friend Blain explains it, it's communism. There is no point in trying to improve your skill, because that will only guarantee that you will lose. However, my 5-year-old tends to rake in the gold trophies, and my 3-year-old tends to finish in the top 3.
This game is very similar to the older Mario Party games, but uses the Wiimote to play the minigames. It's a lot of fun for a large group. I wouldn't recommend it for a single player, though. Everyone should own a Mario Party game, and the motion controls definitely are a fun addition to the genre.
SDL MAME is an arcade emulator. I had no success getting it to work. I understand that it doesn't cooperate with Wii Connect 24. It's not worth it to me to disable WC24 in order to use this emulator.
SMSPlus is a Sega Master System/Game Gear emulator. It uses the Wiimote, Wiimote plus Nunchuck, Classic Controller and GameCube Controller. It emulates the light gun and paddle. It has save state and ZIP file support. Every game I've tried has run perfectly.
Snes9xGX is a SNES emulator. It is a port of Snes9x. It has a nice GUI, has support for save states including nice screen snapshots for each save state, uses pretty much any controller that works on the Wii, supports 4 players, allows ZIP and 7Z compression, can access Windows network shares, and is full speed in every game I've tried, including Yoshi's Island. It's perfect in every way. Now I can finally play all those obscure SNES games that will never come to the Virtual Console.
This game could have been much better, but it is hampered by awkward motion controls. Thankfully you can configure the controls to be more like they were on the PS2, which helps a lot. Ubertricks require some aerial acrobatics with your Wiimote and Nunchuck, and are fairly tricky to perform. The slalom events were impossibly difficult, and not much fun. But other than the control issues and the slalom, the game is pretty much SSX, which is a good thing.
I really enjoyed this game. Because it has the whole universe for a setting, it has a lot more variety than Super Mario Sunshine, which only takes place in tropical environments. The difficulty level was easier than Super Mario Sunshine, which itself was a lot easier than Super Mario 64. But there were a few challenges that required many tries before I was able to succeed. This is the first Mario game to include two-player co-op play. The second player can help collect star bits, shoot star bits at enemies, and can also hold enemies down so they are easier to stomp. It gives onlookers something to do while you play. I think it was a very clever idea. Overall, I think this is the best 3D Mario yet.
This is the sequel to Super Monkey Ball 2 on the GameCube. The single player is similar, although there is no story line (which didn't make much sense in the earlier games anyway). The graphics are more interesting and varied, and the levels have more interesting challenges, such as a variety of moving objects. But the difficulty ramps up to impossible by the time you get to the 7th level. I was able to beat SMB2, but I gave up in frustration on this game. The motion controls work, and in many ways are more intuitive than using the analog stick to tilt the whole world, but at times I felt like I didn't have the precision control I needed. The multiplayer offers 50 minigames. I have played a handful of them. The controls tend to be quite difficult. In one game, my daughter was frustrated to tears at the controls. There may be a few gems in there, but I haven't managed to find them yet.
This is a fun game, but it is ultimately ruined by the inclusion of metaphysical, new age nonsense, and an impossibly high difficulty, including objectives that are not revealed until you accidentally perform them. Even if you perform operations perfectly, you will likely only get a C grade, because you didn't stumble upon the secret objectives. The doctors in the game have special metaphysical powers that let them heal patients using magic symbols. This was a cheap plot device at best. The difficulty level is inconsistent. You will breeze through one surgery, just to be spanked by the next, and then that is followed by another mindlessly easy one. Difficulty should ramp up, not jump all over the place. It is also nearly impossible to draw the magic symbols successfully using the Wiimote. I can see where this would work much better on the DS. The co-op play was fun, and that was enough of a reason to complete the game, but we were not interested in trying to better our C grades that we got on nearly every operation that we managed to complete. We were pretty much relieved it was over.
UAE Wii is a Commodore Amiga emulator. It is a port of E-UAE. I found that even the least complicated OCS games played at about 50% speed. It wasn't playable, which is a shame. I'd love to play Amiga games on my Wii. I don't think the Wii has a fast enough CPU for even low-end Amiga emulation. On a PC, they recommend a 2GHz processor for smooth performance with UAE.
Visual Boy Advance GX is a Nintendo Game Boy Advance, Game Boy Color and Game Boy emulator. It supports the Wiimote, Wiimote plus Nunchuck, Classic Controller, GameCube controller, USB mouse and USB keyboard. It features support for the GBA rotation sensors, solar sensors and rumble. It colorizes some Game Boy games. It has save state support. It has auto frame skipping, but so far I haven't seen any games that require it. The only downside is that it doesn't support hacked Game Boy games, such as Metroid 2 hacked for color. But as I said, it colorizes those games itself, so there is nothing lost. It isn't entirely stable, though. I've seen it crash a few times.
Wii2600 is an Atari 2600 VCS emulator. It is a Wii port of Stella. It emulates the joystick, and emulates the paddle with 4-player support by using the tilt sensor on the Wiimote, by using the pointer of the Wiimote, or by using the analog control of the Nunchuck, Classic Controller or GameCube controller. It has save state support. Every game I have tried so far has worked perfectly, including Pitfall II with its additional sound chip.
Wii64 is a Nintendo 64 emulator. It is a port of Mupen. There are many slowdown issues and there is some graphic glitching, and some games don't work at all. But it's better than nothing. Super Mario 64 works pretty well most of the time. Levels with water tend to get quite slow (about 50% speed at best),and the shadows are often messed up. But it is very playable.
WiiHandy/SDL is an Atari Lynx emulator. It supports the Wiimote, Classic Controller and GameCube controller. It supports ZIP files and save states. I've only tried a handful of games, but they all worked perfectly. Chip's Challenge FTW!
Wii Play is similar to Wii Sports, in that it is made up of small minigames, all of which use the Wiimote to control. In fact, it plays like a tutorial for learning how to use the Wiimote better. It comes with a spare Wiimote, so it is a nice way to add a Wiimote, while getting a game as a bonus. I found all the games enjoyable. I especially liked the Shooting Range, Find Mii, Pose Mii, Billiards and Charge games. Trying to get the gold medals on each is fun and challenging. The scores are stored with your Mii. It does get old pretty quickly, though, and only supports 2-player games, not 4 like Wii Sports.
Wii Sports currently comes with the Wii. It's made up of several smaller games, but they are each enjoyable. I especially like the Tennis and Bowling games. Baseball is OK. Golf would be great if putting was better, but the controls are completely messed up. I can't believe they released something so broken! I haven't had much luck with Boxing, either. The game keeps track of your scores in your Mii, so you can try to best your old scores, which adds replayability. Overall, it's a fun game, especially with 4 players.