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Nintendo Wii

Updated 1/27/12

Nintendo's Wii, which released in the US on November 19, 2006, uses an innovative control mechanism, the Wii Remote, or Wiimote, that uses a wand that can point to objects on the screen, like a mouse or light gun, and can also sense tilt and motion. The Wii is generally considered to be only 1.5x to 2x more powerful than the GameCube. It is fully backward-compatible with GameCube games. It benefits from a faster processor, more RAM, faster graphics, built-in wireless networking, and the ability to use full-size (12cm) DVDs, where the GameCube used smaller 8cm discs. In addition to Wii and GameCube games, you can also purchase WiiWare games and applications through the online store. With the Wii's online capabilities, you can check news and weather, surf the web, watch movies about upcoming Wii, WiiWare and DS titles, and download game demos to your Wii and DS. Worldwide, Wii is outselling Xbox 360 and PS3. Part of the Wii's success is because of the appeal to families and people that are typically not gamers. The PS3 and Xbox 360 are targeted towards hormone-dripping teenage males, which has traditionally been the largest buying demographic of video games for the last two decades, but that strategy is proving to be less successful these days. The cheaper price of the Wii compared to PS3 and Xbox 360 certainly helps. As of December 31, 2011, 94.97 million Wii consoles have sold worldwide.

Specifications
Although Nintendo has not been very forthcoming about the specs of the Wii, there are some things that are assumed:

CPU: PowerPC-based "Broadway" processor, reportedly clocked at 729 MHz (compared to 486MHz "Gekko" on GameCube), and ATI "Hollywood" processor, clocked at 242 MHz (compared to 162MHz "Flipper" on GameCube), which handles graphics, I/O (including Wi-Fi), disc access, RAM access, encryption, authentication and audio.
Graphics: Same as GameCube, but since the "Hollywood" GPU is clocked about 50% faster, it can push more polygons to the screen
System RAM: 64 MB
Video RAM: 24 MB, 3 MB GPU texture and frame buffer
Storage: 512MB internal flash RAM, SDHC slot for storage expansion up to 32GB, two slots for GameCube memory cards (used only by GameCube games), additional storage (such as hard disk or USB stick) via USB 2.0
Resolution: 720x480, 720x576, progressive-capable, widescreen-capable, 32-bit color (16.8 million colors)
Sound: Same as GameCube, 64 channels of 16-bit 48KHz ADPCM, Dolby Pro-Logic II-capable, controllers have built-in speaker that streams audio
Media: 8cm (GameCube games) and 12cm DVDs (Wii games)
Control: The Wiimote uses an infrared sensor to detect infrared lights on a bar that goes above or below your TV (oddly named the Sensor Bar). This is used to move a pointer on the screen, much like a mouse. The Wiimote also includes accelerometers that are used to sense its position in 3D space. It can sense motion and tilt on 3 axes. The Wiimote has a directional pad, a large A button and a B button trigger, and plus, minus, 1, 2 and home buttons on the face. The Nunchuck attachment provides an analog thumbstick and two more buttons (C and Z), and can also sense motion and tilt on 3 axes. The Wiimote uses Bluetooth to communicate wirelessly to the Wii. The Wii also supports GameCube controllers and a Classic Controller, which resembles the SNES controller with two additional analog thumbsticks and two extra shoulder buttons. A standard PC keyboard and mouse can be plugged into the USB 2.0 ports. Interface: 4 Wii wireless remotes, 4 GameCube controller ports, 2 GameCube memory slots, SDHC slot, 2 USB 2.0 ports, Bluetooth, 802.11b/g Wi-Fi with WPA2 encryption, optional USB ethernet LAN, video output with cables available for composite video, component video, S-video, RGB SCART and VGA
Price: Originally $249.99, now $149.99

Boom Blox Block Party
Genre: Action
Players: 1-4
ESRB: E for Cartoon Violence
Score: 3 out of 4 stars

This is a fun game for up to 4 players. Your object is usually to throw an item at blocks to knock them down. This requires a throwing motion with the Wiimote, which can make your arm sore after a while. There are some variations, including using a slingshot on the blocks themselves, or removing blocks Jenga-style. It's easy to learn and fun to play.


de Blob
Genre: 3D platformer
Players: 1-4
ESRB: E for Mild Cartoon Violence
Score: 3 out of 4 stars

de Blob is an interesting game where you must paint levels to add back color that was stolen by the bad guys. Your body acts as a paint brush. There are various challenges, like painting all of the buildings in an area a certain color within a time limit. Once you complete all the objectives in an area, the next area opens up. The multiplayer modes are fun. One mode has everyone trying to paint the most areas of the map in their color. In another mode, which is a variation on tag, only the person who is "it" can paint. Everyone else tries to tag that person so they can become "it". The gameplay is simple but entertaining. The only issue I have with the game is the controls. It can sometimes be difficult to move the way you want.


FCEUGX (homebrew)
Score: 4 out of 4 stars

FCEUGX is a NES and Famicom emulator. It has a nice GUI, has support for save states (including handy screen snapshots when you save the state), uses pretty much any controller that works on the Wii, including using the Wiimote as a Zapper, and includes 4-player support. It also supports ZIP or 7Z files. It is full speed, and the emulation is perfect.


Frodo (homebrew)
Score: 0 out of 4 stars

Frodo is a Commodore 64 emulator. It supports the Wiimote, Wiimote plus Nunchuck, Classic Controller, and USB keyboard. I wasn't able to find a single game that would work with it. When I tried the PC version of Frodo, I found it had the same problem, so it isn't the Wii port's fault.


Genesis Plus (homebrew)
Score: 4 out of 4 stars

Genesis Plus is a homebrew Sega Genesis/Megadrive emulator. So far, every game I have tried has worked perfectly. It emulates 3 and 6 button controllers, 4-way adapters, light guns and mice using the Wiimote, Wiimote with Nunchuck, Classic Controller, or GameCube controller. It can even play Virtual Racing. It has 8-player support, stereo sound, save states, and can handle ZIP files.


Gnuboy GX 1.0.4 (homebrew)
Score: 0 out of 4 stars

Gnuboy is an emulator for Nintendo Game Boy and Game Boy Color. I was not impressed. It played the games, but there was tearing in the graphics. Visual Boy Advance GX is infinitely better.


GxGeo 11-19-2010 (homebrew)
Score: 3 out of 4 stars

GxGeo is a Neo Geo AES/MVS emulator. It has a text-only GUI, and it currently has a problem that results in a repetitive short pause and sound glitch. It also tends to be rather unstable. I've only tried Money Puzzle Exchanger (which is quite possibly the greatest puzzle game ever created), Puzzle Bobble and WakuWaku 7 (pretty much the only 2D fighter I like other than Street Fighter II). It plays these games fine, if you can ignore the glitches I mentioned before. It supports the Wiimote, Wiimote plus Nunchuck, Classic Controller and GameCube controller. I'm looking forward to seeing the glitch fixed. If it didn't have that repeating glitch, this emulator would be perfect! The good news is that it is still under development, so it will continue to improve.


The Homebrew Browser
Score: 4 out of 4 stars

The Homebrew Browser is the perfect companion for the Homebrew Channel. It lets you browse through available homebrew applications for the Wii and install them. There are user ratings for each application. It also helps you to keep your downloaded applications up to date. Very handy!


The Homebrew Channel
Score: 4 out of 4 stars

This was an amazing find. The Homebrew Channel lets you install homebrew applications for the Wii. It has a nice graphical GUI that has explanations for what each application does. I've tried several homebrew apps so far, and they all work quite well. When I installed it, the process was quite easy. Nintendo has since fixed the exploit, so installation is more involved now, but it can still be done.


Hugo-Wii (homebrew)
Score: 4 out of 4 stars

Hugo-Wii is an NEC Turbo Grafx 16/PC Engine emulator. It has 4-player support, and can use the Wiimote, Wiimote plus Nunchuck, Classic Controller or GameCube controller. It has save state support, and supports ZIP files. Every game I have tried has worked flawlessly. It can even play TurboGrafx-CD games as ISO or BIN files, although CD audio is not yet supported.


JzintvWii (homebrew)
Score: 4 out of 4 stars

This is an Intellivision emulator. It works great with every game I've tried so far. I like how they mapped the keypad to the digital controller on the GameCube controller. It really works!


Just Dance Kids
Genre: Rhythm
Players: 1 to 4
ESRB: E for Mild Lyrics
Score: 1 out of 4 stars

They should have rated this T for Lyrics and Suggestive Themes. This is not a kid-friendly game! There are several songs with sexual themes or innuendo. YMCA? A song about finding fellow gay men and "doing whatever you feel" with them? In a game for kids? Really? And some of the young ladies in the game are in very indecent outfits, and they bend to their waists at the camera, leaving little to the imagination. What were they thinking? These things ruin an otherwise fun game for kids. You can get rid of most of the garbage by using the in-game filter for only kid songs (although it inexplicably leaves YMCA unfiltered), but it is a shame that they included the sexual content in the first place.


Kirby's Epic Yarn
Genre: action adventure platformer
Players: 1 or 2
ESRB: E for Mild Cartoon Violence
Score: 4 out of 4 stars

What a masterpiece game! Everything in the game is made out of yarn and fabric, giving it a distinct visual style. It is a 2D platformer, and it has two-player co-op. The controls are perfect, and the gameplay is outstanding. The music is also very nice. It can be enjoyed by younger players, but advanced players will enjoy trying to find the 3 hidden objects and trying to get a gold rating on each level, which becomes very challenging toward the end. The hidden objects are used to unlock minigames, such as trying to find every hidden character on a level within a time limit, defeating a certain number of enemies within a time limit, or racing to the end of a level. There is a lot of game here. It doesn't feel much like a Kirby game, in that Kirby lacks his signature move of sucking in bad guys and gaining their abilities. But that's OK, since the game is excellent in every way. It took me and my wife almost 27 hours to complete the game 100%, so we got our money's worth and then some. Definitely recommended!


Klonoa
Genre: 3D Platformer
Players: 1
ESRB: E10+ for Mild Cartoon Violence, Tobacco Reference
Score: 4 out of 4 stars

Klonoa is a remake of the PS1 classic. The graphics have been significantly improved over the PS1. The difficulty is much more reasonable than Klonoa 2 on the PS2. It's definitely a must-play.


The Legend of Spyro: The Eternal Night
Genre: 3D Platformer
Players: 1
ESRB: E10+ for Cartoon Violence, Comic Mischief
Score: 2 out of 4 stars

I wasn't too thrilled with the direction the new Spyro series went. The New Beginning, which I played on GameCube, was pretty much a beat-em-up, where you fight hordes of the same enemies over and over and over again. This game follows the same formula, but they broke the controls. It's already quite difficult, but when you can't jump or attack when you need to, it becomes nearly impossible. Then there are the obvious programming errors, and the fact that the game can't fade to black or perform a cutscene smoothly. The camera ends up in odd places during cutscenes for a moment before it goes to the right place, for instance. Weird stuff. The graphics, sound, music, voice acting and story are all quite good, but the wonky controls, combined with a general lack of polish, make this game too frustrating to play. Too bad it fills in the story between the first and third games in the series. A little QC would have gone a long way.


The Legend of Zelda: Twilight Princess
Genre: Action RPG
Players: 1
ESRB: T for Animated Blood, Fantasy Violence
Score: 4 out of 4 stars

Wow. I have enjoyed nearly all of the Zelda games from the first one on NES. The only one that I gave up on was Majora's Mask, and that was primarily because of the high difficulty and repetitive gameplay. But this Zelda game has earned the position of being my favorite one. Yes, I enjoyed it even more than A Link To the Past on SNES. This game is practically perfect in every way. The gameplay is awesome. It feels similar to Wind Waker and Ocarina of Time, but using the Wiimote makes the game very engaging. I enjoyed swinging the Wiimote to fight the bad guys. It just felt right. The puzzles in the game were challenging, but made sense. I looked at a walk through once to know how to beat one boss, but I found everything else to be very intuitive. The graphics and sound were great. The music is still SNES quality, which does provide some continuity and nostalgia, but I sure wouldn't mind an orchestrated musical score in future Zelda games. It's pretty obvious that this was a GameCube port, but it was still an amazing game. Because of the Wiimote, I recommend the Wii version over the GameCube version.


LEGO Batman
Genre: Action
Players: 2
ESRB: E10+ for Cartoon Violence
Score: 4 out of 4 stars

It's basically Lego Star Wars with Batman characters, but that isn't a bad thing. The two-player co-op is awesome, and it's very accessible to kids, which is a huge plus in my house. I enjoy playing the Lego games with my wife and kids. The comedy in the cut scenes is slapstick/pratfall style, and it is a bit forced, but it's not bad considering the intended audience. I enjoy this more than the Lego Star Wars games, mostly because the difficulty level seems more even and fair, and I enjoy the variety of gameplay. The Batman universe is far more colorful and diverse than Star Wars and Indiana Jones.


LEGO Indiana Jones
Genre: Action
Players: 2
ESRB: E10+ for Cartoon Violence
Score: 4 out of 4 stars

It's basically Lego Star Wars with Indiana Jones characters, but that isn't a bad thing. The two-player co-op is awesome, and it's very accessible to kids, which is a huge plus in my house. I enjoy playing the LEGO games with my wife and kids. This game is notorious for revealing an exploit that lets you install the Homebrew Channel.


LEGO Indiana Jones 2
Genre: Action
Players: 2
ESRB: E10+ for Cartoon Violence
Score: 4 out of 4 stars

In this sequel, you play the game in an isometric perspective, which I'm still not sure I like. But it has a long-needed feature of splitting the screen in half whenever your human-controlled partner wanders off on their own. With the other LEGO games, you often got pulled off of cliffs or into hazards when your friend wandered off on their own, so I really like this new feature. And I like how it splits the screen wherever it needs to, not just down the middle. The split is based on your position relative to the other player. For instance, if you are on opposite corners of a map, the split goes diagonally. This game covers The Crystal Skull and some other parts from the Indy movies that the first game left out.


LEGO Star Wars: The Complete Saga
Genre: Action
Players: 2
ESRB: E10+ for Cartoon Violence
Score: 3 out of 4 stars

This game combines everything from Lego Star Wars I and II and adds a few things to the mix, such as adding in a couple of levels that were cut from the first game, and adding the second game's features to the levels from the first game, such as wearing helmets, driving vehicles, red power bricks, and bounty hunter levels. But there isn't a whole lot of difference between this and the earlier games. But we're huge Lego game fans at my house, so this game gets a lot of play. The only downside seems to be the bad implementation of 16:9 mode. They zoom into the frame rather than opening up the sides, effectively cutting off the top and bottom of the screen. That makes some levels impossible to play. It also doesn't save your widescreen setting, so you have to manually set it each time you play. Why doesn't it just get the setting from the Wii System Settings? These inexcusable widescreen issues cause the game to lose one star.


Mario and Sonic at the Olympic Games
Genre: Sports
Players: 1 to 4
ESRB: E for Comic Mischief
Score: 3 out of 4 stars

I really liked this game, especially for multiplayer, but I was bummed to discover that you must play the single player to unlock all of the games. You start off with only about half of the games unlocked. It's a pretty standard Olympic game, except that you wave the Wiimote instead of waggling a joystick to run.


Mario and Sonic at the Olympic Winter Games
Genre: Sports
Players: 1 to 4
ESRB: E for Mild Cartoon Violence
Score: 4 out of 4 stars

This is a much better game than the original (non-Winter) version. First of all, you can play as a team, which is always nice. And all of the games are playable from the beginning. There is a lot more to do as well. The Team Festival mode plays through the entire Olympics, which is very fun, but it takes a while.


Mario Kart Wii
Genre: Racing
Players: 1 to 4 (12 online)
ESRB: E for Mild Cartoon Violence
Score: 2 out of 4 stars

This is another in the Mario Kart Wii series. I personally found using the motion controls to be more precise than using a thumb-joystick as in all the earlier games. You can steer by holding the Wiimote sideways and tilting it like a steering wheel. It even comes with a steering wheel attachment that you place the controller into, although you don't need it to play. It has a complete set of 16 new tracks, like all the previous games, but then it includes 16 of the best tracks from all the Mario Kart games, including SNES, N64, GBA, GC and DS. It also lets you play with up to 12 people online. 2 people can play online simultaneously from one Wii, which was a very smart idea. However, the game is extremely cheap in its gameplay. It rewards the worst players, and punishes the best players. As my friend Blain explains it, it's communism. There is no point in trying to improve your skill, because that will only guarantee that you will lose. However, my 5-year-old tends to rake in the gold trophies, and my 3-year-old tends to finish in the top 3.


Mario Party 8
Genre: Party
Players: 1 to 4
ESRB: E for Mild Cartoon Violence
Score: 3 out of 4 stars

This game is very similar to the older Mario Party games, but uses the Wiimote to play the minigames. It's a lot of fun for a large group. I wouldn't recommend it for a single player, though. Everyone should own a Mario Party game, and the motion controls definitely are a fun addition to the genre.


Metroid Prime Trilogy
Genre: Action Adventure
Players: 1 to 4
ESRB: T for Animated Blood, Violence
Score: 4 out of 4 stars

This is a very rare (and thus expensive) game that includes Metroid Prime 3: Corruption as well as the first two Metroid Prime games from the GameCube that are reworked to use the Wii controls from the third game. It's very fun to play the first two games with the new controls. Good luck finding a copy and not spending a fortune on it, though.


Need For Speed Hot Pursuit
Genre: Racing
Players: 1 to 4
ESRB: E10+ for Mild Violence
Score: 1 out of 4 stars

I loved Need for Speed 3: Hot Pursuit on the PC and PS1, and Need For Speed: Hot Pursuit 2 on the PS2. Those were absolutely the best of the series. In contrast, this game on the Wii is pretty terrible. The graphics are PS1 quality at best, and the controls are quite bad. I've heard that it is basically just NFS: Nitro with dumbed-down graphics and no manual transmission or car customizations. They even reused sound effects from Nitro! This game is basically a cash-grab. Avoid!


New Super Mario Bros. Wii
Genre: 2D platformer
Players: 1 to 4
ESRB: E for Comic Mischief
Score: 4 out of 4 stars

This is the latest in the 2D Super Mario Bros. series. It has some new tricks. In addition to the Fire Flower, you can now get the Ice Flower, which lets you freeze enemies. Then you can pick them up and throw them. Other items can be thrown as well. There is a mini mushroom that shrinks you down, a propeller mushroom that lets you fly, a penguin suit that lets you slide on ice and swim better in water, and you can ride on Yoshis on some levels. Each level has 3 hidden star coins which can be spent on hint movie. If you collect all of the star coins in a world, a secret level opens up. Up to four people can play through the game cooperatively. If one dies, and if they have a life available, they turn into a bubble that another player must burst in order for them to keep playing. You can also choose to turn into a bubble to save yourself from danger, but if everyone becomes a bubble, the level has to be restarted. There are also free-for-all and coin battle modes for multiplayer.


No More Heroes
Genre: Action Adventure
Players: 1
ESRB: M for Blood and Gore, Crude Humor, Intense Violence, Sexual Themes, Strong Language
Score: 1 out of 4 stars

In "No More Heroes", you play a selfish pervert who desires to become the greatest assassin. There is nothing positive or redeeming about the plot. Then there is the potty humor. Saving involves the hero dropping his pants and sitting on a toilet. Loading a game involves getting up from said toilet. Then there is the awkward gameplay. The fighting parts are good enough. It's pretty much a beat-em-up at heart. However, you pretty much just mash the A button until the bad guys are dead. Didn't I play a game like this on NES? Then there are the dumb minigames. For instance, in order to make enough money to go after the next assassin (which makes no sense whatsoever), you have to bring coconuts to a smoothie stand. You get the coconuts by kicking trees and carrying them over. The hero acts like they are made of solid lead when they are being carried. These non-fighting parts are very boring. And then you have to sit through these extremely sophomoric cutscenes filled with excessive swearing and perverted behavior. Ick. I've played some bad games in my time, but this one ranks up there as one of the worst. It's easily the worst game on Wii. I quit shortly after the coconut debacle, never to return.


Okami
Genre: Action RPG
Players: 1
ESRB: T for Blood and Gore, Crude Humor, Fantasy Violence, Suggestive Themes, Use of Alcohol and Tobacco
Score: 3 out of 4 stars

Okami is a VERY Japanese game! If I didn't have decades of anime experience behind me, I think I would have been put off by some of the contents of the game. It has a very unique Japanese style. The graphics, music and sound are all top-notch. The gameplay is similar to the 3D Zelda games, but far richer and deeper. It is one of the most innovative and interesting games I have played in a long time. Sadly, it is ruined by the over-the-top boob bounce and the breasts-nearly-falling-out-skimpy clothing on every female in the game, plus the non-stop crude sexual commentary from the sidekick character. Way to ruin a masterpiece game, Capcom!


SDL MAME (homebrew)
Score: 0 out of 4 stars

SDL MAME is an arcade emulator. I had no success getting it to work. I understand that it doesn't cooperate with Wii Connect 24, which I have enabled. It's not worth it to me to disable WC24 in order to use this emulator.


SDL MAME Wii 0.6 (homebrew)
Score: 3 out of 4 stars

SDL MAME Wii is an arcade emulator. Although they share a similar name, this emulator actually works. Many older games run at full speed. You still have to do most of the configuration by tweaking a text file, which is a bummer. And the default settings in that file are not necessarily correct. With a little tweaking of the configuration file, this is a very good emulator. Sadly, some of my favorite games are not enabled in the official version, but a recompile of the source fixed that. But there are many games that will likely never run well simply because of the Wii's slowish CPU. Most people recommend having a CPU that is at least twice as fast as the Wii's in order to get the most enjoyment out of MAME. Sadly, the Wii just isn't fast enough for Street Fighter II, Teenage Mutant Ninja Turtles II, Gauntlet II, or many of the other multiplayer games I wanted to play.


SMSPlus (homebrew)
Score: 4 out of 4 stars

SMSPlus is a Sega Master System/Game Gear emulator. It uses the Wiimote, Wiimote plus Nunchuck, Classic Controller and GameCube Controller. It emulates the light gun and paddle. It has save state and ZIP file support. Every game I've tried has run perfectly.


Snes9xGX (homebrew)
Score: 4 out of 4 stars

Snes9xGX is a SNES emulator. It is a port of Snes9x. It has a nice GUI, has support for save states, including nice screen snapshots for each save state, uses pretty much any controller that works on the Wii, supports 4 players, allows ZIP and 7Z compression, can access Windows network shares, and is full speed in every game I've tried, including Yoshi's Island. It even does hq2x scaling, but that can cause slowdowns. It's practically perfect in every way. Now I can finally play all those obscure hidden gems that will never come to the Virtual Console!


SSX Blur
Genre: Sports
Players: 1 to 4
ESRB: E for Comic Mischief
Score: 2 out of 4 stars

This game could have been much better, but it is hampered by awkward motion controls. Thankfully you can configure the controls to be more like they were on the PS2, which helps a lot. Ubertricks require some real-life aerial acrobatics with your Wiimote and Nunchuck, and are quite tricky to perform successfully. The slalom events are impossibly difficult, and not remotely any fun. Somebody really blew it there. But other than the control issues and the slalom, the game is pretty much SSX, which is a good thing. I would still recommend sticking to SSX3 on the PS2, though.


Super Mario Galaxy
Genre: 3D Platformer
Players: 1 or 2
ESRB: E for Mild Cartoon Violence
Score: 4 out of 4 stars

I really enjoyed this game! Because it has the whole universe for a setting, it has a lot more variety than Super Mario Sunshine, which only takes place in tropical environments. The difficulty level is easier than Super Mario Sunshine, which itself is a lot easier than Super Mario 64. But there are a few challenges that required many tries before I was able to succeed (I'm looking at you Luigi Purple Coin level!). This is the first Mario game to include two-player co-op play. The second player can help collect star bits, shoot star bits at enemies, and can also hold enemies down so they are easier to stomp. It gives onlookers something to do while you play. I think it was a very clever idea. Overall, I think this is the best 3D Mario yet.


Super Mario Galaxy 2
Genre: 3D Platformer
Players: 1 or 2
ESRB: E for Mild Cartoon Violence
Score: 4 out of 4 stars

This is basically more Super Mario Galaxy levels with a few additions (it actually uses the same game engine, and was originally named "More Super Mario Galaxy"), and that's not bad! You can now ride on Yoshi, and there are new power-ups: the Spin Drill, Rock Mario and Cloud Mario. The second player gets many improvements. In addition to collecting star bits and stopping bad guys, the second player can now collect items like coins and mushrooms, and they can kill bad guys! That makes it more fun to be the second player, since there is more to do to help the first player. Once you "complete" the game, a "Special World" opens up, and it will rake you over the coals with its difficulty! It has a level similar to the Luigi purple coin level from the first game (the first game's hardest level), but it is made even more difficult in this game by including cosmic clones to deal with. It did NOT need to be harder! And that is one of the easier levels in the Special World! The Special World also includes a level from Mario 64 (which was fun) and a consecutive boss battle with some of the bosses from the first Mario Galaxy game. I wasn't too happy about the green star levels. I typically just consulted an FAQ when I couldn't find a green star on my first time through. And some of the green stars required a rediculous amount of skill and dumb luck to grab. Then there is the Grandmaster Galaxy. Brutal! I beat it after about 50 tries. The Prankster Comet version of Grandmaster Galaxy is just evil and cruel. I seriously doubt I will ever beat it. It's just that stupidly hard. It is named "The Perfect Run" for a reason. Outside of absolute perfection, you will not beat that level. But overall, this is a great game.


Super Monkey Ball Banana Blitz
Genre: Action
Players: 1 to 4
ESRB: E for Cartoon Violence
Score: 2 out of 4 stars

This is the sequel to Super Monkey Ball 2 on the GameCube. The single player is similar, although there is no story line (which didn't make much sense in the earlier games anyway). The graphics are more interesting and varied, and the levels have more interesting challenges, such as a variety of moving objects. But the difficulty ramps up to impossible by the time you get to the 7th level. I was able to beat the prequel, but I gave up in frustration on this game. The motion controls work, and in many ways are more intuitive than using the analog stick to tilt the whole world, but at times I felt like I didn't have the precision control I needed. The multiplayer offers 50 minigames. I have played only a handful of them. The controls tend to be quite difficult. In one game, my daughter was frustrated to tears at the controls. There may be a few gems in there, but I haven't managed to find them yet, and probably won't bother.


Super Smash Bros. Brawl
Genre: Fighting
Players: 1-4
ESRB: T for Cartoon Violence, Crude Humor
Score: 3 out of 4 stars

I have never played any of the Smash Bros. game, but I'm pretty sure that once you've played one, you've played them all. The gameplay consists of choosing a character from some past Nintendo game, and in an arena that is themed on some past Nintendo game, you beat each other up a lot. Much chaos ensues. After a time limit, you get points for KOing other people, and lose points for falling out of the arena. The one with the most points left wins. There isn't much depth to the game, but it is fun for a short while.


Tales of Symphonia: Dawn of the New World
Genre: RPG
Players: 1-4
ESRB: T for Alcohol Reference, Fantasy Violence, Mild Language, Suggestive Themes
Score: 4 out of 4 stars

This is the sequel to Tales of Symphonia on the GameCube. It has a great storyline that continues a few years after the previous game ended, and the gameplay is great. The battles take place in real-time with 4 of your party characters involved, and they can be controlled by up to 4 human players. Like the first game, the voice acting is good, but they changed several voice actors (Lloyd, Genis, Raine, Sheena, Zelos, Regal, Yuan). I have to say that I found Emil (the main character) to be pretty irritating. While the first game let you raise monsters you could use in a battle arena, this game lets you take up to four monsters with you. There are times in the game where there aren't 4 human characters, so you can use monsters instead. The world map isn't explorable like in the first game. You choose where you want to go from a list of destinations, and your party automatically goes there. As you play, people from the first game will join your party, but you can't change their equipment, and they will not level up. Like the first game, the story kept me hooked all the way to the end, although the story was probably the weakest element of the game. It wasn't as good as the story in the first game.


Trauma Center: New Blood
Genre: Action
Players: 1-2
ESRB: T for Blood, Drug Reference, Mild Language, Mild Violence
Score: 2 out of 4 stars

This is a fun game, but it is ultimately ruined by the inclusion of metaphysical, new age nonsense, and an impossibly high difficulty, including objectives that are not revealed until you accidentally perform them! Even if you perform operations perfectly, you will likely only get a C grade because you didn't stumble upon the secret objectives. The doctors in the game have special metaphysical powers that let them heal patients using magic symbols that you "draw" on the screen. This was a cheap plot device at best. The difficulty level is inconsistent. You will breeze through one surgery, just to be spanked by the next, and then that is followed by another mindlessly easy one. Difficulty should ramp up, not jump all over the place. It is also nearly impossible to draw the magic symbols successfully using the Wiimote. I can see where this would work much better on the DS. The co-op play was fun, and that was enough of a reason to complete the game, but we were not interested in trying to better our C grades that we got on nearly every operation that we managed to complete. We were pretty much relieved it was over.


Tetris Party Deluxe
Genre: Action Puzzle
Players: 1-4
ESRB: E
Score: 3 out of 4 stars

This is a nice Tetris game with lots of multiplayer options. I haven't explored all of the options, but outside of the higher resolution, it isn't much better than Super Tetris 3 on the SNES. I guess there is only so much you can do with Tetris. This is certainly the best Tetris on Wii.


UAE Wii version 5 (homebrew)
Score: 1 out of 4 stars

UAE Wii is a Commodore Amiga emulator. It is a port of E-UAE. I found that even the least complicated OCS games played at about 50% speed at best. It wasn't playable, which is a shame. I'd love to play Amiga games on my Wii, but I don't think the Wii has a fast enough CPU for even low-end Amiga emulation. On a PC, they recommend a 2GHz processor for smooth performance with UAE. That's way out of the league of the Wii's supposed 729MHz CPU.


WarioWare: Smooth Moves
Genre: Mini Games
Players: 1-12
ESRB: E10+ for Crude Humor, Mild Cartoon Violence
Score: 3 out of 4 stars

This is pretty much exactly like the DS WarioWare games, except it uses the Wiimote in unique ways. There is a lot of humor, although much of it is crude (as ESRB duely warns). You have to completely beat the single player in order to unlock the multiplayer, and by then you may be tired of the game. That was a bad design choice. There isn't a lot of replayability, either. Once you've succeeded at each of the minigames, you're pretty much done. And there are a couple of minigames that I could never beat because the controls were broken.


Visual Boy Advance GX (homebrew)
Score: 3 out of 4 stars

Visual Boy Advance GX is a Nintendo Game Boy Advance, Game Boy Color and Game Boy emulator. It supports the Wiimote, Wiimote plus Nunchuck, Classic Controller, GameCube controller, USB mouse and USB keyboard. It features support for the GBA rotation sensors, solar sensors and rumble. It colorizes some Game Boy games. It has save state support and automatic frame-skipping. The only downside is that it doesn't support hacked Game Boy games, such as Metroid 2 hacked for color. But as I said, it colorizes those games itself, so there is little lost. It isn't entirely stable, though. I've seen it crash several times. The biggest issue is how slow it runs for GBA games. On many of the games I want to play, it starts frame-skipping pretty heavily, which makes those games unplayable. This is a limitation of the Wii's slow CPU, not the emulator.


Wii2600 (homebrew)
Score: 4 out of 4 stars

Wii2600 is an Atari 2600 VCS emulator. It is a Wii port of Stella. It emulates the joystick, and emulates the paddle with 4-player support by using the tilt sensor on the Wiimote, by using the pointer of the Wiimote, or by using the analog control of the Nunchuck, Classic Controller or GameCube controller. It has save state support. Every game I have tried so far has worked perfectly, including Pitfall II with its enhanced graphics and sound chip.


Wii64 (homebrew)
Score: 3 out of 4 stars

Wii64 is a Nintendo 64 emulator. It is a port of Mupen. There are many slowdown issues and there is some graphic glitching, and some games don't work at all. But it's better than nothing. Super Mario 64 works pretty well most of the time. Levels with water tend to get quite slow (about 50% speed at best), and the shadows are often messed up. But it is very playable. I was able to complete Super Mario 64 with it. But I found most other games to be too slow to play. The Wii's CPU is probably too slow to make N64 games play at full speed.


WiiHandy/SDL (homebrew)
Score: 4 out of 4 stars

WiiHandy/SDL is an Atari Lynx emulator. It supports the Wiimote, Classic Controller and GameCube controller. It supports ZIP files and save states. I've only tried a handful of games, but they all worked perfectly. Chip's Challenge FTW!


Wii Fit Plus
Genre: Sports
Players: 1 to 8
ESRB: E for Mild Cartoon Violence
Score: 4 out of 4 stars

Wii Fit Plus is a fitness-oriented game that uses the Wii Balance Board. It has many games in it, including multiplayer games where you take turns trying to get the highest score, and up to 8 people can participate. I especially enjoyed the balance, aerobics and training plus games. Island Cycling is fun, and really gives the feeling of riding a bicycle. Obstacle Course lets you play a platform game like you are Mario himself. Bird's-Eye Bulls-Eye has you flying around by flapping your arms. The balance board really works! There is latency in the input, much like the Wiimote, but you get used to it quickly. It's the closest thing to virtual reality that I have ever experienced.


Wii Music
Genre: Rhythm
Players: 1 to 4
ESRB: E
Score: 3 out of 4 stars

Wii Music is a different sort of game where you use the Wiimote like 4 types of instruments (percussion, horn, keyboard, guitar) and you can play songs with it. In the Jam mode, you pick a song and play along. In the Bells mode, you use your Wiimote and Nunchuck like handbells, and play the notes that scroll across the screen. There are also games you can play, such as Maestro mode, where you conduct an orchestra, and Perfect Pitch, which tests your musical knowledge. It's fun for a group of people to play together, and it's very accessible. The only bad part is you have to unlock songs before you can play them, and it isn't clear from the beginning how you do that.


Wii Play
Genre: Sports
Players: 1 or 2
ESRB: E for Mild Cartoon Violence
Score: 3 out of 4 stars

Wii Play is similar to Wii Sports, in that it is made up of small minigames, all of which use the Wiimote to control. In fact, it plays like a tutorial for learning how to use the Wiimote better. It comes with a Wiimote, so it is a nice way to get a Wiimote while getting a game as a bonus. I found all the games enjoyable. I especially liked the Shooting Range, Find Mii, Pose Mii, Billiards and Charge games. Trying to get the gold medals on each is fun and challenging. The scores are stored with your Mii. It does get old pretty quickly, though, and only supports 2-player games, not 4 like Wii Sports.


Wii Sports
Genre: Sports
Players: 1 to 4
ESRB: E for Mild Violence
Score: 3 out of 4 stars

Wii Sports currently comes with the Wii. It's made up of several smaller games, but they are each enjoyable. I especially like the Tennis and Bowling games. Baseball is OK. Golf would be great if putting was better, but the controls are hopelessly messed up. I can't believe they released something so broken! I haven't had much luck with Boxing, either. The game keeps track of your scores in your Mii, so you can try to best your old scores, which adds replayability. Overall, it's a fun game, especially with 4 players.